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authorChris Want <cwant@ualberta.ca>2004-01-03 06:53:18 +0300
committerChris Want <cwant@ualberta.ca>2004-01-03 06:53:18 +0300
commitd311e9617468beb507202e4c92017703bc11feb3 (patch)
treed4ab64d160b682e31e55cdd4d827faa0effa9576 /source/blender/include
parentde21846e690dd5a4606a42b776d55f119e5620d7 (diff)
Armature speed ups, Part III
---------------------------- Another (major) armature speed up for bones with many constraints. When tranform()-ing, figure out which bones need to be recalculated beforehand and only update those bones.
Diffstat (limited to 'source/blender/include')
-rw-r--r--source/blender/include/BIF_editconstraint.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editconstraint.h b/source/blender/include/BIF_editconstraint.h
index 963b9fb4e08..0c7742323c0 100644
--- a/source/blender/include/BIF_editconstraint.h
+++ b/source/blender/include/BIF_editconstraint.h
@@ -56,6 +56,9 @@ struct ListBase *get_constraint_client_channels (int forcevalid);
struct ListBase *get_constraint_client(char *name, short *clienttype, void** clientdata);
int test_constraints (struct Object *owner, const char *substring, int disable);
void test_scene_constraints (void);
+
+char *get_con_subtarget_name(struct bConstraint *constraint,
+ struct Object *target);
struct Object *get_con_target(struct bConstraint *constraint);
#endif