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authorDaniel Dunbar <daniel@zuster.org>2005-03-26 20:29:37 +0300
committerDaniel Dunbar <daniel@zuster.org>2005-03-26 20:29:37 +0300
commit5c87aefa4b15004393615c5e6b99c17c8e6a8333 (patch)
tree4739fc1b67b3fcedb76caa02cbdac7c872203fb5 /source/blender/include
parent9b8a0357186f1bfe299d6f475bd9ce5a4feeb43e (diff)
- integrated get_mvert_weight and color_temperature
into drawobject.c (just used for calculating weight map) - removed two_sided (replace with glLightModeli calls) - huge rewrite of drawobject.c for meshes, extracting simple drawing functions and then reworking to bring some order and clarity back to the code. A lot was changed here so it is likely I missed a few things in testing although I tried to be very careful. Please let me know if you find any changes in drawing.
Diffstat (limited to 'source/blender/include')
-rw-r--r--source/blender/include/BSE_drawview.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/include/BSE_drawview.h b/source/blender/include/BSE_drawview.h
index e7c2e1c9320..3a33eaee18a 100644
--- a/source/blender/include/BSE_drawview.h
+++ b/source/blender/include/BSE_drawview.h
@@ -41,7 +41,6 @@ struct ScrArea;
void setalpha_bgpic(struct BGpic *bgpic);
void default_gl_light(void);
void init_gl_stuff(void);
-void two_sided(int val);
void circf(float x, float y, float rad);
void circ(float x, float y, float rad);
void backdrawview3d(int test);