diff options
author | Daniel Dunbar <daniel@zuster.org> | 2005-03-26 20:29:37 +0300 |
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committer | Daniel Dunbar <daniel@zuster.org> | 2005-03-26 20:29:37 +0300 |
commit | 5c87aefa4b15004393615c5e6b99c17c8e6a8333 (patch) | |
tree | 4739fc1b67b3fcedb76caa02cbdac7c872203fb5 /source/blender/include | |
parent | 9b8a0357186f1bfe299d6f475bd9ce5a4feeb43e (diff) |
- integrated get_mvert_weight and color_temperature
into drawobject.c (just used for calculating weight
map)
- removed two_sided (replace with glLightModeli calls)
- huge rewrite of drawobject.c for meshes, extracting simple
drawing functions and then reworking to bring some order
and clarity back to the code.
A lot was changed here so it is likely I missed a few
things in testing although I tried to be very careful.
Please let me know if you find any changes in drawing.
Diffstat (limited to 'source/blender/include')
-rw-r--r-- | source/blender/include/BSE_drawview.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/include/BSE_drawview.h b/source/blender/include/BSE_drawview.h index e7c2e1c9320..3a33eaee18a 100644 --- a/source/blender/include/BSE_drawview.h +++ b/source/blender/include/BSE_drawview.h @@ -41,7 +41,6 @@ struct ScrArea; void setalpha_bgpic(struct BGpic *bgpic); void default_gl_light(void); void init_gl_stuff(void); -void two_sided(int val); void circf(float x, float y, float rad); void circ(float x, float y, float rad); void backdrawview3d(int test); |