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authorCampbell Barton <ideasman42@gmail.com>2008-03-26 19:06:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2008-03-26 19:06:25 +0300
commit4197e37200518e18d251a2f43cb9e5e39b6f2d02 (patch)
treecc37b25fc2130d4870bbb54a72ffd8d846ac587a /source/blender/include
parentb46bad83bfcf257735925d2f7cee4557e7488fa8 (diff)
made editmode face copy menu appier with when there is no active face (without options that required an active face)
active face drawing didnt always work since it used the last selected element for drawing. moved stipple into glutil.c rather then using 128 bytes in the stack for each stipple draw.
Diffstat (limited to 'source/blender/include')
-rw-r--r--source/blender/include/BIF_gl.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/include/BIF_gl.h b/source/blender/include/BIF_gl.h
index 67d51edc531..8fa305362af 100644
--- a/source/blender/include/BIF_gl.h
+++ b/source/blender/include/BIF_gl.h
@@ -83,5 +83,9 @@
#define lrectwrite(a, b, c, d, rect) {glRasterPos2i(a, b);glDrawPixels((c)-(a)+1, (d)-(b)+1, GL_RGBA, GL_UNSIGNED_BYTE, rect);}
+/* glStippleDefines, defined in glutil.c */
+extern GLubyte stipple_halftone[128];
+extern GLubyte stipple_quarttone[128];
+
#endif /* #ifdef BIF_GL_H */