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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-10 00:00:57 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-10 00:00:57 +0400
commit84d7e2ea9cb514b5cdcdb6dea185ab292d3810f3 (patch)
tree4322823a0d0166d64777e6d96786a09c401ea4b6 /source/blender/include
parent568ba1572655a42728145eda67790652008c8b2b (diff)
Fix for bug #17443: make bone heat weighting solve a bit less
sensitive to poorly shaped geometry, should succeed solving in more cases now.
Diffstat (limited to 'source/blender/include')
-rw-r--r--source/blender/include/BIF_meshlaplacian.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/BIF_meshlaplacian.h b/source/blender/include/BIF_meshlaplacian.h
index 9fb8aad0eb6..71db8d0bba2 100644
--- a/source/blender/include/BIF_meshlaplacian.h
+++ b/source/blender/include/BIF_meshlaplacian.h
@@ -47,7 +47,7 @@ struct EditMesh;
struct LaplacianSystem;
typedef struct LaplacianSystem LaplacianSystem;
-LaplacianSystem *laplacian_construct_begin(int totvert, int totface);
+LaplacianSystem *laplacian_construct_begin(int totvert, int totface, int lsq);
void laplacian_add_vertex(LaplacianSystem *sys, float *co, int pinned);
void laplacian_add_triangle(LaplacianSystem *sys, int v1, int v2, int v3);