diff options
author | Joshua Leung <aligorith@gmail.com> | 2008-08-28 16:22:55 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2008-08-28 16:22:55 +0400 |
commit | 9f10007bfb4c87498e67d30a5d2b3b294585b4fc (patch) | |
tree | d5e49327c7a629f8781ba2c42ae9be0041c45526 /source/blender/include | |
parent | 9f89f4cf340d25f38be5239651849832a714a880 (diff) |
== Apply Current Pose as New Restpose ==
In PoseMode, the Ctrl-A hotkey can now be used to apply the current pose as the new restpose for the armature.
Notes:
* Roll correction may not be totally correct on bone chains, but is ok in most cases.
* Objects that are bone parented to the armature where this is applied are not correctly adjusted yet.
* It is advisable to 'apply' the existing armature deformations to geometry deformed by the armature before applying this, to prevent unexpected results.
* No menu entry yet... will add in due course.
Diffstat (limited to 'source/blender/include')
-rw-r--r-- | source/blender/include/BIF_editarmature.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h index 07fc8f08b4a..b2bdb2dad73 100644 --- a/source/blender/include/BIF_editarmature.h +++ b/source/blender/include/BIF_editarmature.h @@ -91,6 +91,7 @@ void free_editArmature(void); int join_armature(void); void separate_armature(void); +void apply_armature_pose2bones(void); void load_editArmature(void); void make_bone_parent(void); |