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authorJoshua Leung <aligorith@gmail.com>2008-01-28 03:53:54 +0300
committerJoshua Leung <aligorith@gmail.com>2008-01-28 03:53:54 +0300
commit354e6b9c189bb6cea57577ba3a8e7fb7ca28a796 (patch)
tree0d615d7ededf24d7dd8eb97a232f4250a060a4da /source/blender/include
parentb115bd677b1aed98f9534898dfaf09f8c6fc0adc (diff)
== Automatic Bone Extension Adder ==
Added three new tools to the WKEY menu for Armatures in EditMode/PoseMode. These add .* extensions to the names of selected bones based on their position in 3d-space on the axis considered by that tool. The current naming schemes are based upon the extensions I normally apply. Some people may have slightly different preferences though. There is one for: * Left-Right names (along x-axis) * Front-Back names (along y-axis) * Top-Bottom names (along z-axis)
Diffstat (limited to 'source/blender/include')
-rw-r--r--source/blender/include/BIF_editarmature.h1
-rw-r--r--source/blender/include/BIF_poseobject.h1
2 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index 8cf63a005cb..cc34cb58ae3 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -128,6 +128,7 @@ int bone_looper(struct Object *ob, struct Bone *bone, void *data,
void undo_push_armature(char *name);
void armature_bone_rename(struct bArmature *arm, char *oldname, char *newname);
void armature_flip_names(void);
+void armature_autoside_names(short axis);
EditBone *armature_bone_get_mirrored(EditBone *ebo);
void transform_armature_mirror_update(void);
diff --git a/source/blender/include/BIF_poseobject.h b/source/blender/include/BIF_poseobject.h
index f356c9d664c..3aa4413e9f9 100644
--- a/source/blender/include/BIF_poseobject.h
+++ b/source/blender/include/BIF_poseobject.h
@@ -73,6 +73,7 @@ void pose_recalculate_paths(struct Object *ob);
void pose_clear_paths(struct Object *ob);
void pose_flip_names(void);
+void pose_autoside_names(short axis);
void pose_activate_flipped_bone(void);
void pose_movetolayer(void);
void pose_relax(void);