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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-11-01 15:55:47 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-11-01 15:55:47 +0300
commit0ca5c98f2383b38bb3aa49e37be3f76074b0ca34 (patch)
tree472b9a17aa09d8795e70c85a6abaf544a41ccf12 /source/blender/include
parentc5d2be76d771ed4ddf68a3f10b1b87bbeeb3d296 (diff)
Hinge Bone Transform
==================== This changes the way hinge bones are transformed when their parent bones are also selected. Before it just disabled transform for these, now they are rotated and scaled as well, but without influencing the transform center, which gives behaviour as if they were regular bones.
Diffstat (limited to 'source/blender/include')
-rw-r--r--source/blender/include/transform.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/transform.h b/source/blender/include/transform.h
index 5ee4f9e84fe..a01bf92c871 100644
--- a/source/blender/include/transform.h
+++ b/source/blender/include/transform.h
@@ -269,6 +269,7 @@ typedef struct TransInfo {
#define TD_VERSE_VERT 64
#endif
#define TD_TIMEONLY 128
+#define TD_NOCENTER 256
/* transsnap->status */
#define SNAP_ON 1