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authorBrecht Van Lommel <brecht>2021-09-09 18:22:20 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-09-10 17:48:30 +0300
commit128eb6cbe928e58dfee1c64f340fd8d663134c26 (patch)
tree68c510ccb7bc3b60af06462392ec46da5baf53a6 /source/blender/io/alembic/intern/abc_reader_object.cc
parent42215d7cb8797ba5b631b9df93d07e895c4b1dda (diff)
Modifiers: export motion blur velocity through attribute
Previously fluid simulation and Alembic modifiers had a dedicated function to query the velocity for motion blur. Now use a more generic system where those modifiers output a velocity attribute. Advantages: * Geometry and particle nodes can output velocity through the same mechanism, or read the attribute coming from earlier modifiers. * The velocity can be preserved through modifiers like subdivision surface or auto smooth. * USD and Alembic previously only output velocity from fluid simulation, now they work with velocity from other sources too. * Simplifies the code for renderers like Cycles and exporters like Alembic and USD. This breaks compatibility: * External renderers and exporters accessing these velocities through the Python API now need to use the attribute instead. * Existing modifier node setups that create an attribute named "velocity" will render differently with motion blur. Differential Revision: https://developer.blender.org/D12305
Diffstat (limited to 'source/blender/io/alembic/intern/abc_reader_object.cc')
-rw-r--r--source/blender/io/alembic/intern/abc_reader_object.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/io/alembic/intern/abc_reader_object.cc b/source/blender/io/alembic/intern/abc_reader_object.cc
index 9a5ffd04bd1..a6d46c4b42a 100644
--- a/source/blender/io/alembic/intern/abc_reader_object.cc
+++ b/source/blender/io/alembic/intern/abc_reader_object.cc
@@ -167,6 +167,8 @@ Imath::M44d get_matrix(const IXformSchema &schema, const float time)
struct Mesh *AbcObjectReader::read_mesh(struct Mesh *existing_mesh,
const Alembic::Abc::ISampleSelector &UNUSED(sample_sel),
int UNUSED(read_flag),
+ const char *UNUSED(velocity_name),
+ const float UNUSED(velocity_scale),
const char **UNUSED(err_str))
{
return existing_mesh;