diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-07-03 16:08:40 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-03 17:43:40 +0300 |
commit | 9b89de2571b0c3fa2276b5c2ae589e0ec831d1f5 (patch) | |
tree | 63f1007a5262b4d6f1c1a96734c521d836eb6fc6 /source/blender/io/collada/AnimationExporter.cpp | |
parent | 05f970847e12ce30e8c4c624677d94ae239ce2bc (diff) |
Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
Diffstat (limited to 'source/blender/io/collada/AnimationExporter.cpp')
-rw-r--r-- | source/blender/io/collada/AnimationExporter.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/io/collada/AnimationExporter.cpp b/source/blender/io/collada/AnimationExporter.cpp index 73952b06bc9..9ba59c0414d 100644 --- a/source/blender/io/collada/AnimationExporter.cpp +++ b/source/blender/io/collada/AnimationExporter.cpp @@ -135,7 +135,7 @@ void AnimationExporter::exportAnimation(Object *ob, BCAnimationSampler &sampler) container_is_open = open_animation_container(container_is_open, ob); /* Now take care of the Object Animations - * Note: For Armatures the skeletal animation has already been exported (see above) + * NOTE: For Armatures the skeletal animation has already been exported (see above) * However Armatures also can have Object animation. */ bool export_as_matrix = this->export_settings.get_animation_transformation_type() == @@ -168,7 +168,7 @@ void AnimationExporter::exportAnimation(Object *ob, BCAnimationSampler &sampler) /* * Export all animation FCurves of an Object. * - * Note: This uses the keyframes as sample points, + * NOTE: This uses the keyframes as sample points, * and exports "baked keyframes" while keeping the tangent information * of the FCurves intact. This works for simple cases, but breaks * especially when negative scales are involved in the animation. @@ -337,7 +337,7 @@ void AnimationExporter::export_curve_animation(Object *ob, BCAnimationCurve &cur /* * Some curves can not be exported as is and need some conversion * For more information see implementation of get_modified_export_curve() - * note: if mcurve is not NULL then it must be deleted at end of this method; + * NOTE: if mcurve is not NULL then it must be deleted at end of this method; */ int channel_index = curve.get_channel_index(); @@ -775,7 +775,7 @@ std::string AnimationExporter::get_collada_name(std::string channel_type) const { /* * Translation table to map FCurve animation types to Collada animation. - * Todo: Maybe we can keep the names from the fcurves here instead of + * TODO: Maybe we can keep the names from the fcurves here instead of * mapping. However this is what i found in the old code. So keep * this map for now. */ @@ -799,9 +799,9 @@ std::string AnimationExporter::get_collada_name(std::string channel_type) const {"spot_size", "falloff_angle"}, {"fall_off_exponent", "falloff_exponent"}, {"spot_blend", "falloff_exponent"}, - /* Special blender profile (todo: make this more elegant). */ + /* Special blender profile (TODO: make this more elegant). */ {"blender/blender_dist", "blender/blender_dist"}, - /* Special blender profile (todo: make this more elegant). */ + /* Special blender profile (TODO: make this more elegant). */ {"distance", "blender/blender_dist"}, /* Cameras */ |