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authorCampbell Barton <ideasman42@gmail.com>2020-10-10 10:19:55 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-10-10 14:04:51 +0300
commit2abfcebb0eb7989e3d1e7d03f37ecf5c088210af (patch)
treee7a1ad5912b4661d4ece743f4f7fd86e6bf4d3c4 /source/blender/io/collada/ArmatureExporter.h
parentc735aca42e9f5961fec7e5d5fc196b5bd6b85f56 (diff)
Cleanup: use C comments for descriptive text
Follow our code style guide by using C-comments for text descriptions.
Diffstat (limited to 'source/blender/io/collada/ArmatureExporter.h')
-rw-r--r--source/blender/io/collada/ArmatureExporter.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/io/collada/ArmatureExporter.h b/source/blender/io/collada/ArmatureExporter.h
index 193dc9cde3a..b994741f342 100644
--- a/source/blender/io/collada/ArmatureExporter.h
+++ b/source/blender/io/collada/ArmatureExporter.h
@@ -22,7 +22,7 @@
#include <list>
#include <string>
-//#include <vector>
+// #include <vector>
#include "COLLADASWInputList.h"
#include "COLLADASWLibraryControllers.h"
@@ -43,16 +43,16 @@
class SceneExporter;
-// XXX exporter writes wrong data for shared armatures. A separate
-// controller should be written for each armature-mesh binding how do
-// we make controller ids then?
+/* XXX exporter writes wrong data for shared armatures. A separate
+ * controller should be written for each armature-mesh binding how do
+ * we make controller ids then? */
class ArmatureExporter : public COLLADASW::LibraryControllers,
protected TransformWriter,
protected InstanceWriter {
public:
- // XXX exporter writes wrong data for shared armatures. A separate
- // controller should be written for each armature-mesh binding how do
- // we make controller ids then?
+ /* XXX exporter writes wrong data for shared armatures. A separate
+ * controller should be written for each armature-mesh binding how do
+ * we make controller ids then? */
ArmatureExporter(BlenderContext &blender_context,
COLLADASW::StreamWriter *sw,
BCExportSettings &export_settings)
@@ -83,8 +83,8 @@ class ArmatureExporter : public COLLADASW::LibraryControllers,
void find_objects_using_armature(Object *ob_arm, std::vector<Object *> &objects, Scene *sce);
#endif
- // Scene, SceneExporter and the list of child_objects
- // are required for writing bone parented objects
+ /* Scene, SceneExporter and the list of child_objects
+ * are required for writing bone parented objects */
void add_bone_node(Bone *bone,
Object *ob_arm,
SceneExporter *se,