diff options
author | Sybren A. Stüvel <sybren@blender.org> | 2020-03-06 18:19:35 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2020-03-06 18:19:45 +0300 |
commit | eb522af4fec58876ac1b0a73ad9bcdae2d82d33f (patch) | |
tree | 485c6a1fb23b5be256757375e2157378d3a5c61b /source/blender/io/collada/ArmatureExporter.h | |
parent | ff60dd8b18ed00902e5bdfd36882072db7af8735 (diff) |
Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common
`io` directory.
This also cleans up some `#include "../../{somedir}/{somefile}.h"` by
adding `../../io/{somedir}` to `CMakeLists.txt` and then just using
`#include "{somefile}.h"`.
No functional changes.
Diffstat (limited to 'source/blender/io/collada/ArmatureExporter.h')
-rw-r--r-- | source/blender/io/collada/ArmatureExporter.h | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/source/blender/io/collada/ArmatureExporter.h b/source/blender/io/collada/ArmatureExporter.h new file mode 100644 index 00000000000..da6d6f79ef5 --- /dev/null +++ b/source/blender/io/collada/ArmatureExporter.h @@ -0,0 +1,107 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup collada + */ + +#ifndef __ARMATUREEXPORTER_H__ +#define __ARMATUREEXPORTER_H__ + +#include <list> +#include <string> +//#include <vector> + +#include "COLLADASWStreamWriter.h" +#include "COLLADASWLibraryControllers.h" +#include "COLLADASWInputList.h" +#include "COLLADASWNode.h" + +#include "DNA_armature_types.h" +#include "DNA_listBase.h" +#include "DNA_mesh_types.h" +#include "DNA_object_types.h" +#include "DNA_constraint_types.h" +#include "DNA_scene_types.h" + +#include "TransformWriter.h" +#include "InstanceWriter.h" + +#include "ExportSettings.h" + +class SceneExporter; + +// XXX exporter writes wrong data for shared armatures. A separate +// controller should be written for each armature-mesh binding how do +// we make controller ids then? +class ArmatureExporter : public COLLADASW::LibraryControllers, + protected TransformWriter, + protected InstanceWriter { + public: + // XXX exporter writes wrong data for shared armatures. A separate + // controller should be written for each armature-mesh binding how do + // we make controller ids then? + ArmatureExporter(BlenderContext &blender_context, + COLLADASW::StreamWriter *sw, + BCExportSettings &export_settings) + : COLLADASW::LibraryControllers(sw), + blender_context(blender_context), + export_settings(export_settings) + { + } + + void add_armature_bones(Object *ob_arm, + ViewLayer *view_layer, + SceneExporter *se, + std::vector<Object *> &child_objects); + + bool add_instance_controller(Object *ob); + + private: + BlenderContext &blender_context; + BCExportSettings &export_settings; + +#if 0 + std::vector<Object *> written_armatures; + + bool already_written(Object *ob_arm); + + void wrote(Object *ob_arm); + + void find_objects_using_armature(Object *ob_arm, std::vector<Object *> &objects, Scene *sce); +#endif + + // Scene, SceneExporter and the list of child_objects + // are required for writing bone parented objects + void add_bone_node(Bone *bone, + Object *ob_arm, + SceneExporter *se, + std::vector<Object *> &child_objects); + + inline bool can_export(Bone *bone) + { + return !(export_settings.get_deform_bones_only() && bone->flag & BONE_NO_DEFORM); + } + + bool is_export_root(Bone *bone); + void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node &node); + + std::string get_controller_id(Object *ob_arm, Object *ob); + + void write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone); +}; + +#endif |