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authorSybren A. Stüvel <sybren@blender.org>2020-03-06 18:19:35 +0300
committerSybren A. Stüvel <sybren@blender.org>2020-03-06 18:19:45 +0300
commiteb522af4fec58876ac1b0a73ad9bcdae2d82d33f (patch)
tree485c6a1fb23b5be256757375e2157378d3a5c61b /source/blender/io/collada/ExportSettings.h
parentff60dd8b18ed00902e5bdfd36882072db7af8735 (diff)
Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common `io` directory. This also cleans up some `#include "../../{somedir}/{somefile}.h"` by adding `../../io/{somedir}` to `CMakeLists.txt` and then just using `#include "{somefile}.h"`. No functional changes.
Diffstat (limited to 'source/blender/io/collada/ExportSettings.h')
-rw-r--r--source/blender/io/collada/ExportSettings.h295
1 files changed, 295 insertions, 0 deletions
diff --git a/source/blender/io/collada/ExportSettings.h b/source/blender/io/collada/ExportSettings.h
new file mode 100644
index 00000000000..1e158418120
--- /dev/null
+++ b/source/blender/io/collada/ExportSettings.h
@@ -0,0 +1,295 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup collada
+ */
+
+#ifndef __EXPORTSETTINGS_H__
+#define __EXPORTSETTINGS_H__
+
+#ifdef __cplusplus
+# include <vector>
+# include "BCMath.h"
+
+extern "C" {
+#endif
+
+#include "BLI_linklist.h"
+#include "BlenderContext.h"
+
+typedef enum BC_export_mesh_type {
+ BC_MESH_TYPE_VIEW,
+ BC_MESH_TYPE_RENDER,
+} BC_export_mesh_type;
+
+typedef enum BC_export_transformation_type {
+ BC_TRANSFORMATION_TYPE_MATRIX,
+ BC_TRANSFORMATION_TYPE_DECOMPOSED,
+} BC_export_transformation_type;
+
+typedef enum BC_export_animation_type {
+ BC_ANIMATION_EXPORT_SAMPLES,
+ BC_ANIMATION_EXPORT_KEYS,
+} BC_export_animation_type;
+
+typedef enum BC_ui_export_section {
+ BC_UI_SECTION_MAIN,
+ BC_UI_SECTION_GEOMETRY,
+ BC_UI_SECTION_ARMATURE,
+ BC_UI_SECTION_ANIMATION,
+ BC_UI_SECTION_COLLADA,
+} BC_ui_export_section;
+
+typedef struct ExportSettings {
+ bool apply_modifiers;
+ BC_global_forward_axis global_forward;
+ BC_global_up_axis global_up;
+ bool apply_global_orientation;
+
+ BC_export_mesh_type export_mesh_type;
+
+ bool selected;
+ bool include_children;
+ bool include_armatures;
+ bool include_shapekeys;
+ bool deform_bones_only;
+ bool include_animations;
+ bool include_all_actions;
+ int sampling_rate;
+ bool keep_smooth_curves;
+ bool keep_keyframes;
+ bool keep_flat_curves;
+
+ bool active_uv_only;
+ BC_export_animation_type export_animation_type;
+ bool use_texture_copies;
+
+ bool triangulate;
+ bool use_object_instantiation;
+ bool use_blender_profile;
+ bool sort_by_name;
+ BC_export_transformation_type object_transformation_type;
+ BC_export_transformation_type animation_transformation_type;
+
+ bool open_sim;
+ bool limit_precision;
+ bool keep_bind_info;
+
+ char *filepath;
+ LinkNode *export_set;
+} ExportSettings;
+
+#ifdef __cplusplus
+}
+
+void bc_get_children(std::vector<Object *> &child_set, Object *ob, ViewLayer *view_layer);
+
+class BCExportSettings {
+
+ private:
+ const ExportSettings &export_settings;
+ BlenderContext &blender_context;
+ const BCMatrix global_transform;
+
+ public:
+ BCExportSettings(ExportSettings *exportSettings, BlenderContext &blenderContext)
+ : export_settings(*exportSettings),
+ blender_context(blenderContext),
+ global_transform(BCMatrix(exportSettings->global_forward, exportSettings->global_up))
+
+ {
+ }
+
+ const BCMatrix &get_global_transform()
+ {
+ return global_transform;
+ }
+
+ bool get_apply_modifiers()
+ {
+ return export_settings.apply_modifiers;
+ }
+
+ BC_global_forward_axis get_global_forward()
+ {
+ return export_settings.global_forward;
+ }
+
+ BC_global_up_axis get_global_up()
+ {
+ return export_settings.global_up;
+ }
+
+ bool get_apply_global_orientation()
+ {
+ return export_settings.apply_global_orientation;
+ }
+
+ BC_export_mesh_type get_export_mesh_type()
+ {
+ return export_settings.export_mesh_type;
+ }
+
+ bool get_selected()
+ {
+ return export_settings.selected;
+ }
+
+ bool get_include_children()
+ {
+ return export_settings.include_children;
+ }
+
+ bool get_include_armatures()
+ {
+ return export_settings.include_armatures;
+ }
+
+ bool get_include_shapekeys()
+ {
+ return export_settings.include_shapekeys;
+ }
+
+ bool get_deform_bones_only()
+ {
+ return export_settings.deform_bones_only;
+ }
+
+ bool get_include_animations()
+ {
+ return export_settings.include_animations;
+ }
+
+ bool get_include_all_actions()
+ {
+ return export_settings.include_all_actions;
+ }
+
+ int get_sampling_rate()
+ {
+ return export_settings.sampling_rate;
+ }
+
+ bool get_keep_smooth_curves()
+ {
+ return export_settings.keep_smooth_curves;
+ }
+
+ bool get_keep_keyframes()
+ {
+ return export_settings.keep_keyframes;
+ }
+
+ bool get_keep_flat_curves()
+ {
+ return export_settings.keep_flat_curves;
+ }
+
+ bool get_active_uv_only()
+ {
+ return export_settings.active_uv_only;
+ }
+
+ BC_export_animation_type get_export_animation_type()
+ {
+ return export_settings.export_animation_type;
+ }
+
+ bool get_use_texture_copies()
+ {
+ return export_settings.use_texture_copies;
+ }
+
+ bool get_triangulate()
+ {
+ return export_settings.triangulate;
+ }
+
+ bool get_use_object_instantiation()
+ {
+ return export_settings.use_object_instantiation;
+ }
+
+ bool get_use_blender_profile()
+ {
+ return export_settings.use_blender_profile;
+ }
+
+ bool get_sort_by_name()
+ {
+ return export_settings.sort_by_name;
+ }
+
+ BC_export_transformation_type get_object_transformation_type()
+ {
+ return export_settings.object_transformation_type;
+ }
+
+ BC_export_transformation_type get_animation_transformation_type()
+ {
+ return export_settings.animation_transformation_type;
+ }
+
+ bool get_open_sim()
+ {
+ return export_settings.open_sim;
+ }
+
+ bool get_limit_precision()
+ {
+ return export_settings.limit_precision;
+ }
+
+ bool get_keep_bind_info()
+ {
+ return export_settings.keep_bind_info;
+ }
+
+ char *get_filepath()
+ {
+ return export_settings.filepath;
+ }
+
+ LinkNode *get_export_set()
+ {
+ return export_settings.export_set;
+ }
+
+ BlenderContext &get_blender_context()
+ {
+ return blender_context;
+ }
+
+ Scene *get_scene()
+ {
+ return blender_context.get_scene();
+ }
+
+ ViewLayer *get_view_layer()
+ {
+ return blender_context.get_view_layer();
+ }
+
+ bool is_export_root(Object *ob)
+ {
+ return bc_is_base_node(get_export_set(), ob, get_view_layer());
+ }
+};
+
+#endif
+
+#endif