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author | Campbell Barton <ideasman42@gmail.com> | 2021-12-09 14:25:45 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-12-09 14:25:45 +0300 |
commit | 50f378e5c8cc6aeda7e3e6d1adee2ba787a438a7 (patch) | |
tree | 56a01d644fe3e25e525673ebc60d4f48a54f4fc8 /source/blender/io/collada/GeometryExporter.h | |
parent | 973dac9b5f7820baa431acd54988a508dd844d67 (diff) |
Cleanup: move public doc-strings into headers for 'io/collada'
Ref T92709
Diffstat (limited to 'source/blender/io/collada/GeometryExporter.h')
-rw-r--r-- | source/blender/io/collada/GeometryExporter.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/io/collada/GeometryExporter.h b/source/blender/io/collada/GeometryExporter.h index 948aafa760d..e6e08f2b977 100644 --- a/source/blender/io/collada/GeometryExporter.h +++ b/source/blender/io/collada/GeometryExporter.h @@ -72,7 +72,7 @@ class GeometryExporter : COLLADASW::LibraryGeometries { void createLooseEdgeList(Object *ob, Mesh *me, std::string &geom_id); - /* powerful because it handles both cases when there is material and when there's not */ + /** Powerful because it handles both cases when there is material and when there's not. */ void create_mesh_primitive_list(short material_index, bool has_uvs, bool has_color, @@ -81,17 +81,17 @@ class GeometryExporter : COLLADASW::LibraryGeometries { std::string &geom_id, std::vector<BCPolygonNormalsIndices> &norind); - /* creates <source> for positions */ + /** Creates <source> for positions. */ void createVertsSource(std::string geom_id, Mesh *me); void createVertexColorSource(std::string geom_id, Mesh *me); std::string makeTexcoordSourceId(std::string &geom_id, int layer_index, bool is_single_layer); - /* creates <source> for texcoords */ + /** Creates <source> for texcoords. */ void createTexcoordsSource(std::string geom_id, Mesh *me); - /* creates <source> for normals */ + /** Creates <source> for normals. */ void createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal> &nor); void create_normals(std::vector<Normal> &nor, |