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author | Clément Foucault <foucault.clem@gmail.com> | 2021-12-10 19:25:37 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-12-10 19:25:37 +0300 |
commit | 36bec765e2edbe07d8137fc019f7db7d3292875d (patch) | |
tree | 9b9990d75da978fa36f277e7042bd819e7c32da3 /source/blender/io/collada/GeometryExporter.h | |
parent | 0a7c4afd211416df90f910f861f38acc43793d33 (diff) |
EEVEE: Shadow: Add defrag shader and page debug buffer generator
The defrag shader make sure the free heap is free of holes. Making
the allocation more straightforward.
Since we now only reference the pages using the tiles, we introduce
a debug shader that produces an image with page data in a visual way.
This replaces the debug 8 option.
This also fixes some bug that were still present in the pipeline.
Diffstat (limited to 'source/blender/io/collada/GeometryExporter.h')
0 files changed, 0 insertions, 0 deletions