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authorAlex Strand <astrand130>2020-09-09 12:36:57 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-09-17 19:54:04 +0300
commitb248ec97769fa654a3ee8bb2a643046b79e7c030 (patch)
tree57604691dd62e4b19b9df5d4109a8dc3f83bacb8 /source/blender/io/collada/Materials.cpp
parent65fd005312848178509b0a0b0f3febf9f777f529 (diff)
Shaders: add emission strength input to Principled BSDF node
This impacts I/O add-ons. OBJ, FBX and Collada have been updated, glTF not yet. Differential Revision: https://developer.blender.org/D4971
Diffstat (limited to 'source/blender/io/collada/Materials.cpp')
-rw-r--r--source/blender/io/collada/Materials.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/io/collada/Materials.cpp b/source/blender/io/collada/Materials.cpp
index 06f54884668..16a9691d67e 100644
--- a/source/blender/io/collada/Materials.cpp
+++ b/source/blender/io/collada/Materials.cpp
@@ -323,6 +323,11 @@ void MaterialNode::set_emission(COLLADAFW::ColorOrTexture &cot)
add_link(texture_node, 0, shader_node, 0);
}
}
+
+ bNodeSocket *socket = nodeFindSocket(shader_node, SOCK_IN, "Emission Strength");
+ if (socket) {
+ *(float *)socket->default_value = 1.0f;
+ }
}
void MaterialNode::set_opacity(COLLADAFW::ColorOrTexture &cot)