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authorPhilipp Oeser <info@graphics-engineer.com>2021-05-04 16:19:33 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2021-05-06 09:30:54 +0300
commita1069b6c662ffbeba0457164c3ec831678b25fd4 (patch)
tree086427e360479ce42ef4e6901c4943be789397bd /source/blender/io/collada/Materials.h
parent89858e1c5decdafacdc3426214c4abb81a69822e (diff)
Fix T86314: materials not updated correctly after collada import (again)
While rB6b18678e34bf did the correct updates, it did it a bit early (not covering all possible node tree changes). Now do the ntreeUpdateTree() at the very end of the material import instead. Thx @scurest investigating. Maniphest Tasks: T86314 Differential Revision: https://developer.blender.org/D11159
Diffstat (limited to 'source/blender/io/collada/Materials.h')
-rw-r--r--source/blender/io/collada/Materials.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/io/collada/Materials.h b/source/blender/io/collada/Materials.h
index f671a00758d..2d8c823a4c2 100644
--- a/source/blender/io/collada/Materials.h
+++ b/source/blender/io/collada/Materials.h
@@ -68,4 +68,6 @@ class MaterialNode {
void set_alpha(COLLADAFW::EffectCommon::OpaqueMode mode,
COLLADAFW::ColorOrTexture &cot,
COLLADAFW::FloatOrParam &val);
+
+ void update_material_nodetree();
};