diff options
author | Scurest <scurest> | 2021-05-14 00:14:57 +0300 |
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committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2021-05-14 00:43:37 +0300 |
commit | 2953732fc5e159d2ae0e9fc23c593a9127a2004a (patch) | |
tree | 9026120e8e05c4227eaee3cf8cfc4fd339532f4e /source/blender/io/collada/Materials.h | |
parent | d889e9684aaf523a422227f0aa61079705865a16 (diff) |
Collada import: connect Emission texture to Emission socket
An emission texture is currently connected to the Base Color socket. It should connect to the Emission socket, like a constant does.
Reviewed By: gaiaclary
Differential Revision: https://developer.blender.org/D10990
Diffstat (limited to 'source/blender/io/collada/Materials.h')
-rw-r--r-- | source/blender/io/collada/Materials.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/io/collada/Materials.h b/source/blender/io/collada/Materials.h index 2d8c823a4c2..431c309467a 100644 --- a/source/blender/io/collada/Materials.h +++ b/source/blender/io/collada/Materials.h @@ -48,6 +48,7 @@ class MaterialNode { bNodeTree *prepare_material_nodetree(); bNode *add_node(int node_type, int locx, int locy, std::string label); void add_link(bNode *from_node, int from_index, bNode *to_node, int to_index); + void add_link(bNode *from_node, const char* from_label, bNode *to_node, const char* to_label); bNode *add_texture_node(COLLADAFW::ColorOrTexture &cot, int locx, int locy, std::string label); void setShaderType(); |