diff options
author | Monique Dewanchand <mdewanchand> | 2022-09-14 22:30:20 +0300 |
---|---|---|
committer | Monique <mdewanchand@atmind.nl> | 2022-09-14 22:30:56 +0300 |
commit | 23276bcc37acc54f1e1814abdf482a432523c3a6 (patch) | |
tree | 8677bacc96fb953fb27625a6ae563aa1ae5e1769 /source/blender/io/collada/SceneExporter.cpp | |
parent | 1a4854898000661dd7cf57492a7a75cb60ea63ef (diff) |
Adding `const Scene*` parameter in many areas.
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.
Reviewed By: mont29
Maniphest Tasks: T73411
Differential Revision: https://developer.blender.org/D15930
Diffstat (limited to 'source/blender/io/collada/SceneExporter.cpp')
-rw-r--r-- | source/blender/io/collada/SceneExporter.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/io/collada/SceneExporter.cpp b/source/blender/io/collada/SceneExporter.cpp index 1b1da110573..b98ff27c89e 100644 --- a/source/blender/io/collada/SceneExporter.cpp +++ b/source/blender/io/collada/SceneExporter.cpp @@ -82,11 +82,13 @@ void SceneExporter::writeNodeList(std::vector<Object *> &child_objects, Object * void SceneExporter::writeNode(Object *ob) { + const Scene *scene = blender_context.get_scene(); ViewLayer *view_layer = blender_context.get_view_layer(); std::vector<Object *> child_objects; - bc_get_children(child_objects, ob, view_layer); - bool can_export = bc_is_in_Export_set(this->export_settings.get_export_set(), ob, view_layer); + bc_get_children(child_objects, ob, scene, view_layer); + bool can_export = bc_is_in_Export_set( + this->export_settings.get_export_set(), ob, scene, view_layer); /* Add associated armature first if available */ bool armature_exported = false; @@ -94,7 +96,7 @@ void SceneExporter::writeNode(Object *ob) if (ob_arm != nullptr) { armature_exported = bc_is_in_Export_set( - this->export_settings.get_export_set(), ob_arm, view_layer); + this->export_settings.get_export_set(), ob_arm, scene, view_layer); if (armature_exported && bc_is_marked(ob_arm)) { writeNode(ob_arm); bc_remove_mark(ob_arm); |