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authorSybren A. Stüvel <sybren@blender.org>2020-03-06 18:19:35 +0300
committerSybren A. Stüvel <sybren@blender.org>2020-03-06 18:19:45 +0300
commiteb522af4fec58876ac1b0a73ad9bcdae2d82d33f (patch)
tree485c6a1fb23b5be256757375e2157378d3a5c61b /source/blender/io/collada/TransformReader.cpp
parentff60dd8b18ed00902e5bdfd36882072db7af8735 (diff)
Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common `io` directory. This also cleans up some `#include "../../{somedir}/{somefile}.h"` by adding `../../io/{somedir}` to `CMakeLists.txt` and then just using `#include "{somefile}.h"`. No functional changes.
Diffstat (limited to 'source/blender/io/collada/TransformReader.cpp')
-rw-r--r--source/blender/io/collada/TransformReader.cpp151
1 files changed, 151 insertions, 0 deletions
diff --git a/source/blender/io/collada/TransformReader.cpp b/source/blender/io/collada/TransformReader.cpp
new file mode 100644
index 00000000000..8ee31f80405
--- /dev/null
+++ b/source/blender/io/collada/TransformReader.cpp
@@ -0,0 +1,151 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup collada
+ */
+
+/* COLLADABU_ASSERT, may be able to remove later */
+#include "COLLADABUPlatform.h"
+
+#include "TransformReader.h"
+
+TransformReader::TransformReader(UnitConverter *conv) : unit_converter(conv)
+{
+ /* pass */
+}
+
+void TransformReader::get_node_mat(float mat[4][4],
+ COLLADAFW::Node *node,
+ std::map<COLLADAFW::UniqueId, Animation> *animation_map,
+ Object *ob)
+{
+ get_node_mat(mat, node, animation_map, ob, NULL);
+}
+
+void TransformReader::get_node_mat(float mat[4][4],
+ COLLADAFW::Node *node,
+ std::map<COLLADAFW::UniqueId, Animation> *animation_map,
+ Object *ob,
+ float parent_mat[4][4])
+{
+ float cur[4][4];
+ float copy[4][4];
+
+ unit_m4(mat);
+
+ for (unsigned int i = 0; i < node->getTransformations().getCount(); i++) {
+
+ COLLADAFW::Transformation *tm = node->getTransformations()[i];
+ COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
+
+ switch (type) {
+ case COLLADAFW::Transformation::MATRIX:
+ // When matrix AND Trans/Rot/Scale are defined for a node,
+ // then this is considered as redundant information.
+ // So if we find a Matrix we use that and return.
+ dae_matrix_to_mat4(tm, mat);
+ if (parent_mat) {
+ mul_m4_m4m4(mat, parent_mat, mat);
+ }
+ return;
+ case COLLADAFW::Transformation::TRANSLATE:
+ dae_translate_to_mat4(tm, cur);
+ break;
+ case COLLADAFW::Transformation::ROTATE:
+ dae_rotate_to_mat4(tm, cur);
+ break;
+ case COLLADAFW::Transformation::SCALE:
+ dae_scale_to_mat4(tm, cur);
+ break;
+ case COLLADAFW::Transformation::LOOKAT:
+ fprintf(stderr, "|! LOOKAT transformations are not supported yet.\n");
+ break;
+ case COLLADAFW::Transformation::SKEW:
+ fprintf(stderr, "|! SKEW transformations are not supported yet.\n");
+ break;
+ }
+
+ copy_m4_m4(copy, mat);
+ mul_m4_m4m4(mat, copy, cur);
+
+ if (animation_map) {
+ // AnimationList that drives this Transformation
+ const COLLADAFW::UniqueId &anim_list_id = tm->getAnimationList();
+
+ // store this so later we can link animation data with ob
+ Animation anim = {ob, node, tm};
+ (*animation_map)[anim_list_id] = anim;
+ }
+ }
+
+ if (parent_mat) {
+ mul_m4_m4m4(mat, parent_mat, mat);
+ }
+}
+
+void TransformReader::dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[4][4])
+{
+ COLLADAFW::Rotate *ro = (COLLADAFW::Rotate *)tm;
+ COLLADABU::Math::Vector3 &axis = ro->getRotationAxis();
+ const float angle = (float)DEG2RAD(ro->getRotationAngle());
+ const float ax[] = {(float)axis[0], (float)axis[1], (float)axis[2]};
+ // float quat[4];
+ // axis_angle_to_quat(quat, axis, angle);
+ // quat_to_mat4(m, quat);
+ axis_angle_to_mat4(m, ax, angle);
+}
+
+void TransformReader::dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[4][4])
+{
+ COLLADAFW::Translate *tra = (COLLADAFW::Translate *)tm;
+ COLLADABU::Math::Vector3 &t = tra->getTranslation();
+
+ unit_m4(m);
+
+ m[3][0] = (float)t[0];
+ m[3][1] = (float)t[1];
+ m[3][2] = (float)t[2];
+}
+
+void TransformReader::dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[4][4])
+{
+ COLLADABU::Math::Vector3 &s = ((COLLADAFW::Scale *)tm)->getScale();
+ float size[3] = {(float)s[0], (float)s[1], (float)s[2]};
+ size_to_mat4(m, size);
+}
+
+void TransformReader::dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[4][4])
+{
+ unit_converter->dae_matrix_to_mat4_(m, ((COLLADAFW::Matrix *)tm)->getMatrix());
+}
+
+void TransformReader::dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3])
+{
+ dae_vector3_to_v3(((COLLADAFW::Translate *)tm)->getTranslation(), v);
+}
+
+void TransformReader::dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3])
+{
+ dae_vector3_to_v3(((COLLADAFW::Scale *)tm)->getScale(), v);
+}
+
+void TransformReader::dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3])
+{
+ v[0] = v3.x;
+ v[1] = v3.y;
+ v[2] = v3.z;
+}