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authorAlexander Gavrilov <angavrilov@gmail.com>2021-05-14 19:46:19 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2021-05-17 19:12:40 +0300
commita86e815dd86fb77d910bbc857106bedb4b691874 (patch)
tree5f62c14896e7e5cc71c679d30d35f45f427acf4f /source/blender/io/collada
parentf09606cc68bd28abb8229d1e5c1ad6fe351cf4f7 (diff)
Mathutils: add a Matrix.LocRotScale constructor for combining channels.
Combining location, rotation and scale channels into a matrix is a standard task, so while it is easily accomplished by constructing and multiplying 3 matrices, having a standard utility allows for more clear code. The new constructor builds a 4x4 matrix from separate location, rotation and scale values. Rotation can be represented as a 3x3 Matrix, Quaternion or Euler value, while the other two inputs are vectors. Unneeded inputs can be replaced with None. Differential Revision: https://developer.blender.org/D11264
Diffstat (limited to 'source/blender/io/collada')
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