Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorHans Goudey <h.goudey@me.com>2022-09-07 08:06:31 +0300
committerHans Goudey <h.goudey@me.com>2022-09-07 08:06:31 +0300
commitbe038b844cb53bc228d3e98bfe09071560930cde (patch)
tree13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/io/collada
parent20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff)
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons` in the API added in 05952aa94d33eeb50. This aligns better with existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/io/collada')
-rw-r--r--source/blender/io/collada/GeometryExporter.cpp16
-rw-r--r--source/blender/io/collada/MeshImporter.cpp4
2 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/io/collada/GeometryExporter.cpp b/source/blender/io/collada/GeometryExporter.cpp
index f8123432f4e..3728bbd34c3 100644
--- a/source/blender/io/collada/GeometryExporter.cpp
+++ b/source/blender/io/collada/GeometryExporter.cpp
@@ -119,7 +119,7 @@ void GeometryExporter::operator()(Object *ob)
if (this->export_settings.get_include_shapekeys()) {
Key *key = BKE_key_from_object(ob);
if (key) {
- blender::MutableSpan<MVert> verts = me->vertices_for_write();
+ blender::MutableSpan<MVert> verts = me->verts_for_write();
KeyBlock *kb = (KeyBlock *)key->block.first;
/* skip the basis */
kb = kb->next;
@@ -287,7 +287,7 @@ static bool collect_vertex_counts_per_poly(Mesh *me,
int material_index,
std::vector<unsigned long> &vcount_list)
{
- const Span<MPoly> polys = me->polygons();
+ const Span<MPoly> polys = me->polys();
const blender::bke::AttributeAccessor attributes = blender::bke::mesh_attributes(*me);
const blender::VArray<int> material_indices = attributes.lookup_or_default<int>(
"material_index", ATTR_DOMAIN_FACE, 0);
@@ -322,7 +322,7 @@ void GeometryExporter::create_mesh_primitive_list(short material_index,
std::string &geom_id,
std::vector<BCPolygonNormalsIndices> &norind)
{
- const Span<MPoly> polys = me->polygons();
+ const Span<MPoly> polys = me->polys();
const Span<MLoop> loops = me->loops();
std::vector<unsigned long> vcount_list;
@@ -434,7 +434,7 @@ void GeometryExporter::create_mesh_primitive_list(short material_index,
void GeometryExporter::createVertsSource(std::string geom_id, Mesh *me)
{
- const Span<MVert> verts = me->vertices();
+ const Span<MVert> verts = me->verts();
COLLADASW::FloatSourceF source(mSW);
source.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
@@ -500,7 +500,7 @@ void GeometryExporter::createVertexColorSource(std::string geom_id, Mesh *me)
source.prepareToAppendValues();
- const Span<MPoly> polys = me->polygons();
+ const Span<MPoly> polys = me->polys();
for (const int i : polys.index_range()) {
const MPoly &poly = polys[i];
const MLoopCol *mlc = mloopcol + poly.loopstart;
@@ -530,7 +530,7 @@ std::string GeometryExporter::makeTexcoordSourceId(std::string &geom_id,
void GeometryExporter::createTexcoordsSource(std::string geom_id, Mesh *me)
{
int totuv = me->totloop;
- const Span<MPoly> polys = me->polygons();
+ const Span<MPoly> polys = me->polys();
int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
@@ -615,9 +615,9 @@ void GeometryExporter::create_normals(std::vector<Normal> &normals,
std::map<Normal, unsigned int> shared_normal_indices;
int last_normal_index = -1;
- const Span<MVert> verts = me->vertices();
+ const Span<MVert> verts = me->verts();
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(me);
- const Span<MPoly> polys = me->polygons();
+ const Span<MPoly> polys = me->polys();
const Span<MLoop> loops = me->loops();
const float(*lnors)[3] = nullptr;
bool use_custom_normals = false;
diff --git a/source/blender/io/collada/MeshImporter.cpp b/source/blender/io/collada/MeshImporter.cpp
index 8aa1685030f..e7a4f7b6b51 100644
--- a/source/blender/io/collada/MeshImporter.cpp
+++ b/source/blender/io/collada/MeshImporter.cpp
@@ -344,7 +344,7 @@ void MeshImporter::read_vertices(COLLADAFW::Mesh *mesh, Mesh *me)
me->totvert = pos.getFloatValues()->getCount() / stride;
CustomData_add_layer(&me->vdata, CD_MVERT, CD_SET_DEFAULT, nullptr, me->totvert);
- MutableSpan<MVert> verts = me->vertices_for_write();
+ MutableSpan<MVert> verts = me->verts_for_write();
for (const int i : verts.index_range()) {
get_vector(verts[i].co, pos, i, stride);
}
@@ -607,7 +607,7 @@ void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh, Mesh *me)
UVDataWrapper uvs(collada_mesh->getUVCoords());
VCOLDataWrapper vcol(collada_mesh->getColors());
- MutableSpan<MPoly> polys = me->polygons_for_write();
+ MutableSpan<MPoly> polys = me->polys_for_write();
MutableSpan<MLoop> loops = me->loops_for_write();
MPoly *mpoly = polys.data();
MLoop *mloop = loops.data();