diff options
author | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
commit | be038b844cb53bc228d3e98bfe09071560930cde (patch) | |
tree | 13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/io/collada | |
parent | 20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff) |
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons`
in the API added in 05952aa94d33eeb50. This aligns better with
existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/io/collada')
-rw-r--r-- | source/blender/io/collada/GeometryExporter.cpp | 16 | ||||
-rw-r--r-- | source/blender/io/collada/MeshImporter.cpp | 4 |
2 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/io/collada/GeometryExporter.cpp b/source/blender/io/collada/GeometryExporter.cpp index f8123432f4e..3728bbd34c3 100644 --- a/source/blender/io/collada/GeometryExporter.cpp +++ b/source/blender/io/collada/GeometryExporter.cpp @@ -119,7 +119,7 @@ void GeometryExporter::operator()(Object *ob) if (this->export_settings.get_include_shapekeys()) { Key *key = BKE_key_from_object(ob); if (key) { - blender::MutableSpan<MVert> verts = me->vertices_for_write(); + blender::MutableSpan<MVert> verts = me->verts_for_write(); KeyBlock *kb = (KeyBlock *)key->block.first; /* skip the basis */ kb = kb->next; @@ -287,7 +287,7 @@ static bool collect_vertex_counts_per_poly(Mesh *me, int material_index, std::vector<unsigned long> &vcount_list) { - const Span<MPoly> polys = me->polygons(); + const Span<MPoly> polys = me->polys(); const blender::bke::AttributeAccessor attributes = blender::bke::mesh_attributes(*me); const blender::VArray<int> material_indices = attributes.lookup_or_default<int>( "material_index", ATTR_DOMAIN_FACE, 0); @@ -322,7 +322,7 @@ void GeometryExporter::create_mesh_primitive_list(short material_index, std::string &geom_id, std::vector<BCPolygonNormalsIndices> &norind) { - const Span<MPoly> polys = me->polygons(); + const Span<MPoly> polys = me->polys(); const Span<MLoop> loops = me->loops(); std::vector<unsigned long> vcount_list; @@ -434,7 +434,7 @@ void GeometryExporter::create_mesh_primitive_list(short material_index, void GeometryExporter::createVertsSource(std::string geom_id, Mesh *me) { - const Span<MVert> verts = me->vertices(); + const Span<MVert> verts = me->verts(); COLLADASW::FloatSourceF source(mSW); source.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::POSITION)); @@ -500,7 +500,7 @@ void GeometryExporter::createVertexColorSource(std::string geom_id, Mesh *me) source.prepareToAppendValues(); - const Span<MPoly> polys = me->polygons(); + const Span<MPoly> polys = me->polys(); for (const int i : polys.index_range()) { const MPoly &poly = polys[i]; const MLoopCol *mlc = mloopcol + poly.loopstart; @@ -530,7 +530,7 @@ std::string GeometryExporter::makeTexcoordSourceId(std::string &geom_id, void GeometryExporter::createTexcoordsSource(std::string geom_id, Mesh *me) { int totuv = me->totloop; - const Span<MPoly> polys = me->polygons(); + const Span<MPoly> polys = me->polys(); int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV); @@ -615,9 +615,9 @@ void GeometryExporter::create_normals(std::vector<Normal> &normals, std::map<Normal, unsigned int> shared_normal_indices; int last_normal_index = -1; - const Span<MVert> verts = me->vertices(); + const Span<MVert> verts = me->verts(); const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(me); - const Span<MPoly> polys = me->polygons(); + const Span<MPoly> polys = me->polys(); const Span<MLoop> loops = me->loops(); const float(*lnors)[3] = nullptr; bool use_custom_normals = false; diff --git a/source/blender/io/collada/MeshImporter.cpp b/source/blender/io/collada/MeshImporter.cpp index 8aa1685030f..e7a4f7b6b51 100644 --- a/source/blender/io/collada/MeshImporter.cpp +++ b/source/blender/io/collada/MeshImporter.cpp @@ -344,7 +344,7 @@ void MeshImporter::read_vertices(COLLADAFW::Mesh *mesh, Mesh *me) me->totvert = pos.getFloatValues()->getCount() / stride; CustomData_add_layer(&me->vdata, CD_MVERT, CD_SET_DEFAULT, nullptr, me->totvert); - MutableSpan<MVert> verts = me->vertices_for_write(); + MutableSpan<MVert> verts = me->verts_for_write(); for (const int i : verts.index_range()) { get_vector(verts[i].co, pos, i, stride); } @@ -607,7 +607,7 @@ void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh, Mesh *me) UVDataWrapper uvs(collada_mesh->getUVCoords()); VCOLDataWrapper vcol(collada_mesh->getColors()); - MutableSpan<MPoly> polys = me->polygons_for_write(); + MutableSpan<MPoly> polys = me->polys_for_write(); MutableSpan<MLoop> loops = me->loops_for_write(); MPoly *mpoly = polys.data(); MLoop *mloop = loops.data(); |