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authorCampbell Barton <ideasman42@gmail.com>2021-07-30 15:20:13 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-07-30 15:20:31 +0300
commit5aa45c43f278eb78a1f68d947590c43affe42df8 (patch)
tree2aaf30b4fc96bbd36eefd33cfd53dd886e550aff /source/blender/io/collada
parent88e774aa34c8ffd90c7bc7e71d3bc290d78b4f2d (diff)
Cleanup: missing leading '*' from comment blocks
Diffstat (limited to 'source/blender/io/collada')
-rw-r--r--source/blender/io/collada/Materials.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/io/collada/Materials.cpp b/source/blender/io/collada/Materials.cpp
index ac4c65464c8..81f0cc608d2 100644
--- a/source/blender/io/collada/Materials.cpp
+++ b/source/blender/io/collada/Materials.cpp
@@ -411,10 +411,9 @@ void MaterialNode::set_specular(COLLADAFW::ColorOrTexture &cot)
if (!has_specularity) {
/* If specularity is black or not defined reset the Specular value to 0
- TODO: This is a solution only for a corner case. We must find a better
- way to handle specularity in general. Also note that currently we
- do not export specularity values, see EffectExporter::operator()
- */
+ * TODO: This is a solution only for a corner case. We must find a better
+ * way to handle specularity in general. Also note that currently we
+ * do not export specularity values, see EffectExporter::operator() */
bNodeSocket *socket = nodeFindSocket(shader_node, SOCK_IN, "Specular");
((bNodeSocketValueFloat *)socket->default_value)->value = 0.0f;
}