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authorSybren A. Stüvel <sybren@blender.org>2020-08-17 17:58:09 +0300
committerSybren A. Stüvel <sybren@blender.org>2020-08-17 18:56:05 +0300
commita95f8635967360e07ecb556e2b82099880ec1e63 (patch)
treebd978790bcb23007fbc52c0e80205a6c82fcc0df /source/blender/io/common
parentfd3086833afea8b414506de6bb9ab6a5beaa7faa (diff)
Fix T75936: Alembic, allow exporting of invisible objects
Add a new depsgraph builder class that includes invisible objects and use that in the Alembic exporter. Alembic supports three options for visibility, "visible", "inherited", and "hidden". This means that parents can be hidden and still have visible children (contrary to USD, where invisibility is used to prune an entire scene graph subtree). Because of this, the visibility is stored on the transform node, as that represents the Object in Blender and thus keeps the Alembic file as close to Blender's own structure as possible. Reviewed By: Sergey Differential Revision: https://developer.blender.org/D8595
Diffstat (limited to 'source/blender/io/common')
-rw-r--r--source/blender/io/common/intern/abstract_hierarchy_iterator.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/io/common/intern/abstract_hierarchy_iterator.cc b/source/blender/io/common/intern/abstract_hierarchy_iterator.cc
index 93e7e677118..d825625cafc 100644
--- a/source/blender/io/common/intern/abstract_hierarchy_iterator.cc
+++ b/source/blender/io/common/intern/abstract_hierarchy_iterator.cc
@@ -80,7 +80,7 @@ void HierarchyContext::mark_as_not_instanced()
bool HierarchyContext::is_object_visible(const enum eEvaluationMode evaluation_mode) const
{
- bool is_dupli = duplicator != nullptr;
+ const bool is_dupli = duplicator != nullptr;
int base_flag;
if (is_dupli) {
@@ -92,7 +92,7 @@ bool HierarchyContext::is_object_visible(const enum eEvaluationMode evaluation_m
object->base_flag = duplicator->base_flag | BASE_FROM_DUPLI;
}
- int visibility = BKE_object_visibility(object, evaluation_mode);
+ const int visibility = BKE_object_visibility(object, evaluation_mode);
if (is_dupli) {
object->base_flag = base_flag;