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authorStefan Werner <stefan.werner@tangent-animation.com>2021-08-21 23:03:31 +0300
committerStefan Werner <stefan.werner@tangent-animation.com>2021-08-21 23:03:31 +0300
commitc5b56a525cd6113caa2bd3ec7bfb91fe4a04513a (patch)
tree77dae5ae2fbeccf6703034c94ad3e1f3aa81140b /source/blender/io/usd/intern/usd_capi_export.cc
parent34e8d79c3edbc58fd242cec0c1f2bed4e43855af (diff)
parent67c29bc5a273b66e278bd20c18187b425acf1869 (diff)
Merge branch 'master' into cycles_texture_cachecycles_texture_cache
Diffstat (limited to 'source/blender/io/usd/intern/usd_capi_export.cc')
-rw-r--r--source/blender/io/usd/intern/usd_capi_export.cc238
1 files changed, 238 insertions, 0 deletions
diff --git a/source/blender/io/usd/intern/usd_capi_export.cc b/source/blender/io/usd/intern/usd_capi_export.cc
new file mode 100644
index 00000000000..efa31df25c1
--- /dev/null
+++ b/source/blender/io/usd/intern/usd_capi_export.cc
@@ -0,0 +1,238 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2019 Blender Foundation.
+ * All rights reserved.
+ */
+
+#include "usd.h"
+#include "usd_common.h"
+#include "usd_hierarchy_iterator.h"
+
+#include <pxr/base/plug/registry.h>
+#include <pxr/pxr.h>
+#include <pxr/usd/usd/stage.h>
+#include <pxr/usd/usdGeom/tokens.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+#include "DEG_depsgraph_query.h"
+
+#include "DNA_scene_types.h"
+
+#include "BKE_appdir.h"
+#include "BKE_blender_version.h"
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_scene.h"
+
+#include "BLI_fileops.h"
+#include "BLI_path_util.h"
+#include "BLI_string.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+namespace blender::io::usd {
+
+struct ExportJobData {
+ Main *bmain;
+ Depsgraph *depsgraph;
+ wmWindowManager *wm;
+
+ char filename[FILE_MAX];
+ USDExportParams params;
+
+ bool export_ok;
+};
+
+static void export_startjob(void *customdata,
+ /* Cannot be const, this function implements wm_jobs_start_callback.
+ * NOLINTNEXTLINE: readability-non-const-parameter. */
+ short *stop,
+ short *do_update,
+ float *progress)
+{
+ ExportJobData *data = static_cast<ExportJobData *>(customdata);
+ data->export_ok = false;
+
+ G.is_rendering = true;
+ WM_set_locked_interface(data->wm, true);
+ G.is_break = false;
+
+ /* Construct the depsgraph for exporting. */
+ Scene *scene = DEG_get_input_scene(data->depsgraph);
+ if (data->params.visible_objects_only) {
+ DEG_graph_build_from_view_layer(data->depsgraph);
+ }
+ else {
+ DEG_graph_build_for_all_objects(data->depsgraph);
+ }
+ BKE_scene_graph_update_tagged(data->depsgraph, data->bmain);
+
+ *progress = 0.0f;
+ *do_update = true;
+
+ /* For restoring the current frame after exporting animation is done. */
+ const int orig_frame = CFRA;
+
+ pxr::UsdStageRefPtr usd_stage = pxr::UsdStage::CreateNew(data->filename);
+ if (!usd_stage) {
+ /* This happens when the USD JSON files cannot be found. When that happens,
+ * the USD library doesn't know it has the functionality to write USDA and
+ * USDC files, and creating a new UsdStage fails. */
+ WM_reportf(
+ RPT_ERROR, "USD Export: unable to find suitable USD plugin to write %s", data->filename);
+ return;
+ }
+
+ usd_stage->SetMetadata(pxr::UsdGeomTokens->upAxis, pxr::VtValue(pxr::UsdGeomTokens->z));
+ usd_stage->SetMetadata(pxr::UsdGeomTokens->metersPerUnit,
+ static_cast<double>(scene->unit.scale_length));
+ usd_stage->GetRootLayer()->SetDocumentation(std::string("Blender v") +
+ BKE_blender_version_string());
+
+ /* Set up the stage for animated data. */
+ if (data->params.export_animation) {
+ usd_stage->SetTimeCodesPerSecond(FPS);
+ usd_stage->SetStartTimeCode(scene->r.sfra);
+ usd_stage->SetEndTimeCode(scene->r.efra);
+ }
+
+ USDHierarchyIterator iter(data->depsgraph, usd_stage, data->params);
+
+ if (data->params.export_animation) {
+ /* Writing the animated frames is not 100% of the work, but it's our best guess. */
+ float progress_per_frame = 1.0f / std::max(1, (scene->r.efra - scene->r.sfra + 1));
+
+ for (float frame = scene->r.sfra; frame <= scene->r.efra; frame++) {
+ if (G.is_break || (stop != nullptr && *stop)) {
+ break;
+ }
+
+ /* Update the scene for the next frame to render. */
+ scene->r.cfra = static_cast<int>(frame);
+ scene->r.subframe = frame - scene->r.cfra;
+ BKE_scene_graph_update_for_newframe(data->depsgraph);
+
+ iter.set_export_frame(frame);
+ iter.iterate_and_write();
+
+ *progress += progress_per_frame;
+ *do_update = true;
+ }
+ }
+ else {
+ /* If we're not animating, a single iteration over all objects is enough. */
+ iter.iterate_and_write();
+ }
+
+ iter.release_writers();
+ usd_stage->GetRootLayer()->Save();
+
+ /* Finish up by going back to the keyframe that was current before we started. */
+ if (CFRA != orig_frame) {
+ CFRA = orig_frame;
+ BKE_scene_graph_update_for_newframe(data->depsgraph);
+ }
+
+ data->export_ok = true;
+ *progress = 1.0f;
+ *do_update = true;
+}
+
+static void export_endjob(void *customdata)
+{
+ ExportJobData *data = static_cast<ExportJobData *>(customdata);
+
+ DEG_graph_free(data->depsgraph);
+
+ if (!data->export_ok && BLI_exists(data->filename)) {
+ BLI_delete(data->filename, false, false);
+ }
+
+ G.is_rendering = false;
+ WM_set_locked_interface(data->wm, false);
+}
+
+} // namespace blender::io::usd
+
+bool USD_export(bContext *C,
+ const char *filepath,
+ const USDExportParams *params,
+ bool as_background_job)
+{
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Scene *scene = CTX_data_scene(C);
+
+ blender::io::usd::ensure_usd_plugin_path_registered();
+
+ blender::io::usd::ExportJobData *job = static_cast<blender::io::usd::ExportJobData *>(
+ MEM_mallocN(sizeof(blender::io::usd::ExportJobData), "ExportJobData"));
+
+ job->bmain = CTX_data_main(C);
+ job->wm = CTX_wm_manager(C);
+ job->export_ok = false;
+ BLI_strncpy(job->filename, filepath, sizeof(job->filename));
+
+ job->depsgraph = DEG_graph_new(job->bmain, scene, view_layer, params->evaluation_mode);
+ job->params = *params;
+
+ bool export_ok = false;
+ if (as_background_job) {
+ wmJob *wm_job = WM_jobs_get(
+ job->wm, CTX_wm_window(C), scene, "USD Export", WM_JOB_PROGRESS, WM_JOB_TYPE_ALEMBIC);
+
+ /* setup job */
+ WM_jobs_customdata_set(wm_job, job, MEM_freeN);
+ WM_jobs_timer(wm_job, 0.1, NC_SCENE | ND_FRAME, NC_SCENE | ND_FRAME);
+ WM_jobs_callbacks(wm_job,
+ blender::io::usd::export_startjob,
+ nullptr,
+ nullptr,
+ blender::io::usd::export_endjob);
+
+ WM_jobs_start(CTX_wm_manager(C), wm_job);
+ }
+ else {
+ /* Fake a job context, so that we don't need NULL pointer checks while exporting. */
+ short stop = 0, do_update = 0;
+ float progress = 0.0f;
+
+ blender::io::usd::export_startjob(job, &stop, &do_update, &progress);
+ blender::io::usd::export_endjob(job);
+ export_ok = job->export_ok;
+
+ MEM_freeN(job);
+ }
+
+ return export_ok;
+}
+
+int USD_get_version(void)
+{
+ /* USD 19.11 defines:
+ *
+ * #define PXR_MAJOR_VERSION 0
+ * #define PXR_MINOR_VERSION 19
+ * #define PXR_PATCH_VERSION 11
+ * #define PXR_VERSION 1911
+ *
+ * So the major version is implicit/invisible in the public version number.
+ */
+ return PXR_VERSION;
+}