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authorMichael Kowalski <makowalski>2021-08-03 12:55:53 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-08-03 13:33:36 +0300
commitea54cbe1b42efb3107285c89685f555c06997062 (patch)
treebfaf0cb2315172e330c982ae081a4299cc3dc82b /source/blender/io/usd/intern/usd_common.cc
parent28b9dd7b1f0a8d4ae56eafca188796936a6e3723 (diff)
USD: add USD importer
This is an initial implementation of a USD importer. This work is comprised of Tangent Animation's open source USD importer, combined with features @makowalski had implemented. The design is very similar to the approach taken in the Alembic importer. The core functionality resides in a collection of "reader" classes, each of which is responsible for converting an instance of a USD prim to the corresponding Blender Object representation. The flow of control for the conversion can be followed in the `import_startjob()` and `import_endjob()` functions in `usd_capi.cc`. The `USDStageReader` class is responsible for traversing the USD stage and instantiating the appropriate readers. Reviewed By: sybren, HooglyBoogly Differential Revision: https://developer.blender.org/D10700
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diff --git a/source/blender/io/usd/intern/usd_common.cc b/source/blender/io/usd/intern/usd_common.cc
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2021 Blender Foundation.
+ * All rights reserved.
+ */
+
+#include "usd_common.h"
+
+#include <pxr/base/plug/registry.h>
+
+#include "BKE_appdir.h"
+
+namespace blender::io::usd {
+
+void ensure_usd_plugin_path_registered()
+{
+ static bool plugin_path_registered = false;
+ if (plugin_path_registered) {
+ return;
+ }
+ plugin_path_registered = true;
+
+ /* Tell USD which directory to search for its JSON files. If 'datafiles/usd'
+ * does not exist, the USD library will not be able to read or write any files. */
+ const std::string blender_usd_datafiles = BKE_appdir_folder_id(BLENDER_DATAFILES, "usd");
+ /* The trailing slash indicates to the USD library that the path is a directory. */
+ pxr::PlugRegistry::GetInstance().RegisterPlugins(blender_usd_datafiles + "/");
+}
+
+} // namespace blender::io::usd