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authorHans Goudey <h.goudey@me.com>2022-09-08 05:41:39 +0300
committerHans Goudey <h.goudey@me.com>2022-09-08 05:41:39 +0300
commitd5934974219135102f364f57c45a8b1465e2b8d9 (patch)
tree415beea6d138085505b74d52301ff913781203dd /source/blender/io/usd/intern/usd_reader_mesh.cc
parent17bc29253070f1707acd40c75e4a0e5c53704b24 (diff)
Cleanup: Use C++ methods to retrieve attribute accessors
Replace `mesh_attributes`, `mesh_attributes_for_write` and the point cloud versions with methods on the `Mesh` and `PointCloud` types. This makes them friendlier to use and improves readability. Differential Revision: https://developer.blender.org/D15907
Diffstat (limited to 'source/blender/io/usd/intern/usd_reader_mesh.cc')
-rw-r--r--source/blender/io/usd/intern/usd_reader_mesh.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/io/usd/intern/usd_reader_mesh.cc b/source/blender/io/usd/intern/usd_reader_mesh.cc
index 259b52ed435..0b96cd8ce90 100644
--- a/source/blender/io/usd/intern/usd_reader_mesh.cc
+++ b/source/blender/io/usd/intern/usd_reader_mesh.cc
@@ -807,7 +807,7 @@ void USDMeshReader::readFaceSetsSample(Main *bmain, Mesh *mesh, const double mot
std::map<pxr::SdfPath, int> mat_map;
- bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*mesh);
+ bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
bke::SpanAttributeWriter<int> material_indices =
attributes.lookup_or_add_for_write_only_span<int>("material_index", ATTR_DOMAIN_FACE);
this->assign_facesets_to_material_indices(motionSampleTime, material_indices.span, &mat_map);
@@ -916,7 +916,7 @@ Mesh *USDMeshReader::read_mesh(Mesh *existing_mesh,
MutableSpan<MPoly> polys = active_mesh->polys_for_write();
if (!polys.is_empty() && import_params_.import_materials) {
std::map<pxr::SdfPath, int> mat_map;
- bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*active_mesh);
+ bke::MutableAttributeAccessor attributes = active_mesh->attributes_for_write();
bke::SpanAttributeWriter<int> material_indices =
attributes.lookup_or_add_for_write_only_span<int>("material_index", ATTR_DOMAIN_FACE);
assign_facesets_to_material_indices(motionSampleTime, material_indices.span, &mat_map);