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authorMichael Kowalski <makowalski@nvidia.com>2022-03-25 18:29:39 +0300
committerRay Molenkamp <github@lazydodo.com>2022-03-25 18:29:39 +0300
commitc671a26637a7be3dc95cefdfb2cf566d43ef6627 (patch)
tree56eaaafb48142e85944fa272b0b0827fa6c1bf8b /source/blender/io/usd/intern/usd_writer_light.cc
parent378022c7973db54f1ad8cf335a9359c3bf27ddb5 (diff)
USD: Support building against USD 21.11+
For 3.2 USD will be bumped to a newer version with some slight API changes, however since we cannot simultaneously land the libs for all platforms as well as these code changes, we'll have to support both 21.02 and 21.11+ for at least a short period of time making the code slightly more messy than it could have been. Differential Revision: https://developer.blender.org/D14184 Reviewed by: sybren
Diffstat (limited to 'source/blender/io/usd/intern/usd_writer_light.cc')
-rw-r--r--source/blender/io/usd/intern/usd_writer_light.cc48
1 files changed, 38 insertions, 10 deletions
diff --git a/source/blender/io/usd/intern/usd_writer_light.cc b/source/blender/io/usd/intern/usd_writer_light.cc
index 282393bbcd2..982bc31d767 100644
--- a/source/blender/io/usd/intern/usd_writer_light.cc
+++ b/source/blender/io/usd/intern/usd_writer_light.cc
@@ -33,7 +33,12 @@ void USDLightWriter::do_write(HierarchyContext &context)
pxr::UsdTimeCode timecode = get_export_time_code();
Light *light = static_cast<Light *>(context.object->data);
- pxr::UsdLuxLight usd_light;
+#if PXR_VERSION >= 2111
+ pxr::UsdLuxLightAPI usd_light_api;
+#else
+ pxr::UsdLuxLight usd_light_api;
+
+#endif
switch (light->type) {
case LA_AREA:
@@ -42,21 +47,33 @@ void USDLightWriter::do_write(HierarchyContext &context)
case LA_AREA_ELLIPSE: { /* An ellipse light will deteriorate into a disk light. */
pxr::UsdLuxDiskLight disk_light = pxr::UsdLuxDiskLight::Define(stage, usd_path);
disk_light.CreateRadiusAttr().Set(light->area_size, timecode);
- usd_light = disk_light;
+#if PXR_VERSION >= 2111
+ usd_light_api = disk_light.LightAPI();
+#else
+ usd_light_api = disk_light;
+#endif
break;
}
case LA_AREA_RECT: {
pxr::UsdLuxRectLight rect_light = pxr::UsdLuxRectLight::Define(stage, usd_path);
rect_light.CreateWidthAttr().Set(light->area_size, timecode);
rect_light.CreateHeightAttr().Set(light->area_sizey, timecode);
- usd_light = rect_light;
+#if PXR_VERSION >= 2111
+ usd_light_api = rect_light.LightAPI();
+#else
+ usd_light_api = rect_light;
+#endif
break;
}
case LA_AREA_SQUARE: {
pxr::UsdLuxRectLight rect_light = pxr::UsdLuxRectLight::Define(stage, usd_path);
rect_light.CreateWidthAttr().Set(light->area_size, timecode);
rect_light.CreateHeightAttr().Set(light->area_size, timecode);
- usd_light = rect_light;
+#if PXR_VERSION >= 2111
+ usd_light_api = rect_light.LightAPI();
+#else
+ usd_light_api = rect_light;
+#endif
break;
}
}
@@ -64,12 +81,23 @@ void USDLightWriter::do_write(HierarchyContext &context)
case LA_LOCAL: {
pxr::UsdLuxSphereLight sphere_light = pxr::UsdLuxSphereLight::Define(stage, usd_path);
sphere_light.CreateRadiusAttr().Set(light->area_size, timecode);
- usd_light = sphere_light;
+#if PXR_VERSION >= 2111
+ usd_light_api = sphere_light.LightAPI();
+#else
+ usd_light_api = sphere_light;
+#endif
break;
}
- case LA_SUN:
- usd_light = pxr::UsdLuxDistantLight::Define(stage, usd_path);
+ case LA_SUN: {
+ pxr::UsdLuxDistantLight distant_light = pxr::UsdLuxDistantLight::Define(stage, usd_path);
+ /* TODO(makowalski): set angle attribute here. */
+#if PXR_VERSION >= 2111
+ usd_light_api = distant_light.LightAPI();
+#else
+ usd_light_api = distant_light;
+#endif
break;
+ }
default:
BLI_assert_msg(0, "is_supported() returned true for unsupported light type");
}
@@ -85,10 +113,10 @@ void USDLightWriter::do_write(HierarchyContext &context)
else {
usd_intensity = light->energy / 100.0f;
}
- usd_light.CreateIntensityAttr().Set(usd_intensity, timecode);
+ usd_light_api.CreateIntensityAttr().Set(usd_intensity, timecode);
- usd_light.CreateColorAttr().Set(pxr::GfVec3f(light->r, light->g, light->b), timecode);
- usd_light.CreateSpecularAttr().Set(light->spec_fac, timecode);
+ usd_light_api.CreateColorAttr().Set(pxr::GfVec3f(light->r, light->g, light->b), timecode);
+ usd_light_api.CreateSpecularAttr().Set(light->spec_fac, timecode);
}
} // namespace blender::io::usd