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authorSybren A. Stüvel <sybren@blender.org>2020-03-06 18:19:35 +0300
committerSybren A. Stüvel <sybren@blender.org>2020-03-06 18:19:45 +0300
commiteb522af4fec58876ac1b0a73ad9bcdae2d82d33f (patch)
tree485c6a1fb23b5be256757375e2157378d3a5c61b /source/blender/io/usd/intern/usd_writer_metaball.h
parentff60dd8b18ed00902e5bdfd36882072db7af8735 (diff)
Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common `io` directory. This also cleans up some `#include "../../{somedir}/{somefile}.h"` by adding `../../io/{somedir}` to `CMakeLists.txt` and then just using `#include "{somefile}.h"`. No functional changes.
Diffstat (limited to 'source/blender/io/usd/intern/usd_writer_metaball.h')
-rw-r--r--source/blender/io/usd/intern/usd_writer_metaball.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/source/blender/io/usd/intern/usd_writer_metaball.h b/source/blender/io/usd/intern/usd_writer_metaball.h
new file mode 100644
index 00000000000..1a86daae2ae
--- /dev/null
+++ b/source/blender/io/usd/intern/usd_writer_metaball.h
@@ -0,0 +1,42 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+#ifndef __USD_WRITER_METABALL_H__
+#define __USD_WRITER_METABALL_H__
+
+#include "usd_writer_mesh.h"
+
+namespace USD {
+
+class USDMetaballWriter : public USDGenericMeshWriter {
+ public:
+ USDMetaballWriter(const USDExporterContext &ctx);
+
+ protected:
+ virtual Mesh *get_export_mesh(Object *object_eval, bool &r_needsfree) override;
+ virtual void free_export_mesh(Mesh *mesh) override;
+ virtual bool is_supported(const HierarchyContext *context) const override;
+ virtual bool check_is_animated(const HierarchyContext &context) const override;
+
+ private:
+ bool is_basis_ball(Scene *scene, Object *ob) const;
+};
+
+} // namespace USD
+
+#endif /* __USD_WRITER_METABALL_H__ */