diff options
author | Hans Goudey <h.goudey@me.com> | 2022-09-08 05:41:39 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-08 05:41:39 +0300 |
commit | d5934974219135102f364f57c45a8b1465e2b8d9 (patch) | |
tree | 415beea6d138085505b74d52301ff913781203dd /source/blender/io/usd/intern | |
parent | 17bc29253070f1707acd40c75e4a0e5c53704b24 (diff) |
Cleanup: Use C++ methods to retrieve attribute accessors
Replace `mesh_attributes`, `mesh_attributes_for_write` and the point
cloud versions with methods on the `Mesh` and `PointCloud` types.
This makes them friendlier to use and improves readability.
Differential Revision: https://developer.blender.org/D15907
Diffstat (limited to 'source/blender/io/usd/intern')
-rw-r--r-- | source/blender/io/usd/intern/usd_reader_mesh.cc | 4 | ||||
-rw-r--r-- | source/blender/io/usd/intern/usd_writer_mesh.cc | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/io/usd/intern/usd_reader_mesh.cc b/source/blender/io/usd/intern/usd_reader_mesh.cc index 259b52ed435..0b96cd8ce90 100644 --- a/source/blender/io/usd/intern/usd_reader_mesh.cc +++ b/source/blender/io/usd/intern/usd_reader_mesh.cc @@ -807,7 +807,7 @@ void USDMeshReader::readFaceSetsSample(Main *bmain, Mesh *mesh, const double mot std::map<pxr::SdfPath, int> mat_map; - bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*mesh); + bke::MutableAttributeAccessor attributes = mesh->attributes_for_write(); bke::SpanAttributeWriter<int> material_indices = attributes.lookup_or_add_for_write_only_span<int>("material_index", ATTR_DOMAIN_FACE); this->assign_facesets_to_material_indices(motionSampleTime, material_indices.span, &mat_map); @@ -916,7 +916,7 @@ Mesh *USDMeshReader::read_mesh(Mesh *existing_mesh, MutableSpan<MPoly> polys = active_mesh->polys_for_write(); if (!polys.is_empty() && import_params_.import_materials) { std::map<pxr::SdfPath, int> mat_map; - bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*active_mesh); + bke::MutableAttributeAccessor attributes = active_mesh->attributes_for_write(); bke::SpanAttributeWriter<int> material_indices = attributes.lookup_or_add_for_write_only_span<int>("material_index", ATTR_DOMAIN_FACE); assign_facesets_to_material_indices(motionSampleTime, material_indices.span, &mat_map); diff --git a/source/blender/io/usd/intern/usd_writer_mesh.cc b/source/blender/io/usd/intern/usd_writer_mesh.cc index 9f8e38c4dfd..a39f74c6420 100644 --- a/source/blender/io/usd/intern/usd_writer_mesh.cc +++ b/source/blender/io/usd/intern/usd_writer_mesh.cc @@ -256,7 +256,7 @@ static void get_loops_polys(const Mesh *mesh, USDMeshData &usd_mesh_data) { /* Only construct face groups (a.k.a. geometry subsets) when we need them for material * assignments. */ - const bke::AttributeAccessor attributes = bke::mesh_attributes(*mesh); + const bke::AttributeAccessor attributes = mesh->attributes(); const VArray<int> material_indices = attributes.lookup_or_default<int>( "material_index", ATTR_DOMAIN_FACE, 0); if (!material_indices.is_single() && mesh->totcol > 1) { |