diff options
author | makowalski <makowalski@nvidia.com> | 2021-07-28 03:39:07 +0300 |
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committer | makowalski <makowalski@nvidia.com> | 2021-07-28 03:39:07 +0300 |
commit | bf908e20ae95ac3e1fef9afd18bf27b4a57d826c (patch) | |
tree | f615d8638e81949b8556f0486b30ad76d349b092 /source/blender/io/usd/intern | |
parent | 1c42e28727fb2ce99561c3663c9a22e63a771ec4 (diff) |
USD import: convert sun angle to radians
Now converting USD distant light angle from degrees
to radians.
Diffstat (limited to 'source/blender/io/usd/intern')
-rw-r--r-- | source/blender/io/usd/intern/usd_reader_light.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/io/usd/intern/usd_reader_light.cc b/source/blender/io/usd/intern/usd_reader_light.cc index f62576fcc81..aa4059f7200 100644 --- a/source/blender/io/usd/intern/usd_reader_light.cc +++ b/source/blender/io/usd/intern/usd_reader_light.cc @@ -236,7 +236,7 @@ void USDLightReader::read_object_data(Main *bmain, const double motionSampleTime if (pxr::UsdAttribute angle_attr = distant_light.GetAngleAttr()) { float angle = 0.0f; if (angle_attr.Get(&angle, motionSampleTime)) { - blight->sun_angle = angle; + blight->sun_angle = angle * (float)M_PI / 180.0f; } } } |