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author | Hans Goudey <h.goudey@me.com> | 2022-09-09 16:24:31 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-09 16:29:46 +0300 |
commit | 21f2bacad977d3fd83d9e4730f2a14dc9932f043 (patch) | |
tree | 6ed900df22937d22efa891af1199c35bd6479088 /source/blender/io/usd | |
parent | 12c235a1c515d41a18c497d6647253698579c01d (diff) |
Cleanup: Simplify BKE_mesh_nomain_to_mesh
- Remove "take ownership" argument which was confusing and always true
- The argument made ownership very confusing
- Better to avoid boolean arguments that switch a function's purpose
- Remove "mask" argument which was basically wrong and not used properly
- "EVERYTHING" was used because developers are wary of removing data
- Instead use `CD_MASK_MESH` for its purpose of original mesh data
- Remove use of shallow copied temporary mesh, which is unnecessary now
- Split shape key processing into separate functions and use C++ types
- Copy fields explicitly rather than using memcpy for the whole struct
- Use higher level functions and avoid redundant code
- The whole idea is pretty simple and can be built from standard logic
- Adjust `CustomData` logic to be consistent with "assign" expectations
- Clear the layer data from the source, and moves the anonymous ID
Differential Revision: https://developer.blender.org/D15857
Diffstat (limited to 'source/blender/io/usd')
-rw-r--r-- | source/blender/io/usd/intern/usd_reader_mesh.cc | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/source/blender/io/usd/intern/usd_reader_mesh.cc b/source/blender/io/usd/intern/usd_reader_mesh.cc index 0b96cd8ce90..7cb4c65f166 100644 --- a/source/blender/io/usd/intern/usd_reader_mesh.cc +++ b/source/blender/io/usd/intern/usd_reader_mesh.cc @@ -248,11 +248,7 @@ void USDMeshReader::read_object_data(Main *bmain, const double motionSampleTime) is_initial_load_ = false; if (read_mesh != mesh) { - /* FIXME: after 2.80; `mesh->flag` isn't copied by #BKE_mesh_nomain_to_mesh() */ - /* read_mesh can be freed by BKE_mesh_nomain_to_mesh(), so get the flag before that happens. */ - uint16_t autosmooth = (read_mesh->flag & ME_AUTOSMOOTH); - BKE_mesh_nomain_to_mesh(read_mesh, mesh, object_, &CD_MASK_MESH, true); - mesh->flag |= autosmooth; + BKE_mesh_nomain_to_mesh(read_mesh, mesh, object_); } readFaceSetsSample(bmain, mesh, motionSampleTime); |