diff options
author | Bastien Montagne <mont29> | 2022-09-05 16:46:00 +0300 |
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committer | Bastien Montagne <bastien@blender.org> | 2022-09-05 17:12:54 +0300 |
commit | cd49fee741148dc9dcc0cbefce0b70ea0f2d55c6 (patch) | |
tree | e8dc62543d0706f127a4e80683ab18dc72ec0494 /source/blender/io/usd | |
parent | dd19d6456abf9ee230bcce62fd67f6ab7ab91f16 (diff) |
IDMAnagement: Add owner ID pointer to embedded ones.
Add a dedicated `owner_id` pointer to ID types that can be embedded
(Collections and NodeTrees), and modify slightly come code to make
handling those more safe and consistent.
This implements first part of T69169.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D15838
Diffstat (limited to 'source/blender/io/usd')
-rw-r--r-- | source/blender/io/usd/intern/usd_reader_material.cc | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/io/usd/intern/usd_reader_material.cc b/source/blender/io/usd/intern/usd_reader_material.cc index 4b72a075106..3546beb022c 100644 --- a/source/blender/io/usd/intern/usd_reader_material.cc +++ b/source/blender/io/usd/intern/usd_reader_material.cc @@ -353,8 +353,7 @@ void USDMaterialReader::import_usd_preview(Material *mtl, * and output shaders. */ /* Add the node tree. */ - bNodeTree *ntree = ntreeAddTree(nullptr, "Shader Nodetree", "ShaderNodeTree"); - mtl->nodetree = ntree; + bNodeTree *ntree = ntreeAddTreeEmbedded(nullptr, &mtl->id, "Shader Nodetree", "ShaderNodeTree"); mtl->use_nodes = true; /* Create the Principled BSDF shader node. */ |