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authorAras Pranckevicius <aras_p>2022-03-19 23:20:22 +0300
committerAras Pranckevicius <aras@nesnausk.org>2022-03-23 13:58:21 +0300
commit3a1e6bc1d5807b732536c73170f11268fb398726 (patch)
tree41741ea988a65524056fe643f0f74be0c2980724 /source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
parentfc0a07da29edf79e2ad684c696fd03f382c51884 (diff)
Fix T96430: new OBJ exporter wrong normals for non-uniform scale, and wrong face order for negative scale
The new 3.1+ OBJ exporter did not have correct logic when faced with non-uniform & mirrored (negative on odd number of axes) object scale: - Normals were not transformed correctly (should use inverse transpose of the matrix), and were not normalized, - Face order was not "flipped" when transform has negative scale on odd number of axes (visible when using "face orientation" viewport overlay). Cherry-picked from 8aa365745a78, with minor conflict fixes. Reviewed By: Howard Trickey Differential Revision: https://developer.blender.org/D14343
Diffstat (limited to 'source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc')
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc98
1 files changed, 77 insertions, 21 deletions
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
index 38163af64b6..4eea2e51521 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
@@ -54,56 +54,109 @@ const char *MATERIAL_GROUP_DISABLED = "";
void OBJWriter::write_vert_uv_normal_indices(Span<int> vert_indices,
Span<int> uv_indices,
- Span<int> normal_indices) const
+ Span<int> normal_indices,
+ bool flip) const
{
BLI_assert(vert_indices.size() == uv_indices.size() &&
vert_indices.size() == normal_indices.size());
+ const int vertex_offset = index_offsets_.vertex_offset + 1;
+ const int uv_offset = index_offsets_.uv_vertex_offset + 1;
+ const int normal_offset = index_offsets_.normal_offset + 1;
+ const int n = vert_indices.size();
file_handler_->write<eOBJSyntaxElement::poly_element_begin>();
- for (int j = 0; j < vert_indices.size(); j++) {
- file_handler_->write<eOBJSyntaxElement::vertex_uv_normal_indices>(
- vert_indices[j] + index_offsets_.vertex_offset + 1,
- uv_indices[j] + index_offsets_.uv_vertex_offset + 1,
- normal_indices[j] + index_offsets_.normal_offset + 1);
+ if (!flip) {
+ for (int j = 0; j < n; ++j) {
+ file_handler_->write<eOBJSyntaxElement::vertex_uv_normal_indices>(
+ vert_indices[j] + vertex_offset,
+ uv_indices[j] + uv_offset,
+ normal_indices[j] + normal_offset);
+ }
+ }
+ else {
+ /* For a transform that is mirrored (negative scale on odd number of axes),
+ * we want to flip the face index order. Start from the same index, and
+ * then go backwards. Same logic in other write_*_indices functions below. */
+ for (int k = 0; k < n; ++k) {
+ int j = k == 0 ? 0 : n - k;
+ file_handler_->write<eOBJSyntaxElement::vertex_uv_normal_indices>(
+ vert_indices[j] + vertex_offset,
+ uv_indices[j] + uv_offset,
+ normal_indices[j] + normal_offset);
+ }
}
file_handler_->write<eOBJSyntaxElement::poly_element_end>();
}
void OBJWriter::write_vert_normal_indices(Span<int> vert_indices,
Span<int> /*uv_indices*/,
- Span<int> normal_indices) const
+ Span<int> normal_indices,
+ bool flip) const
{
BLI_assert(vert_indices.size() == normal_indices.size());
+ const int vertex_offset = index_offsets_.vertex_offset + 1;
+ const int normal_offset = index_offsets_.normal_offset + 1;
+ const int n = vert_indices.size();
file_handler_->write<eOBJSyntaxElement::poly_element_begin>();
- for (int j = 0; j < vert_indices.size(); j++) {
- file_handler_->write<eOBJSyntaxElement::vertex_normal_indices>(
- vert_indices[j] + index_offsets_.vertex_offset + 1,
- normal_indices[j] + index_offsets_.normal_offset + 1);
+ if (!flip) {
+ for (int j = 0; j < n; ++j) {
+ file_handler_->write<eOBJSyntaxElement::vertex_normal_indices>(
+ vert_indices[j] + vertex_offset, normal_indices[j] + normal_offset);
+ }
+ }
+ else {
+ for (int k = 0; k < n; ++k) {
+ int j = k == 0 ? 0 : n - k;
+ file_handler_->write<eOBJSyntaxElement::vertex_normal_indices>(
+ vert_indices[j] + vertex_offset, normal_indices[j] + normal_offset);
+ }
}
file_handler_->write<eOBJSyntaxElement::poly_element_end>();
}
void OBJWriter::write_vert_uv_indices(Span<int> vert_indices,
Span<int> uv_indices,
- Span<int> /*normal_indices*/) const
+ Span<int> /*normal_indices*/,
+ bool flip) const
{
BLI_assert(vert_indices.size() == uv_indices.size());
+ const int vertex_offset = index_offsets_.vertex_offset + 1;
+ const int uv_offset = index_offsets_.uv_vertex_offset + 1;
+ const int n = vert_indices.size();
file_handler_->write<eOBJSyntaxElement::poly_element_begin>();
- for (int j = 0; j < vert_indices.size(); j++) {
- file_handler_->write<eOBJSyntaxElement::vertex_uv_indices>(
- vert_indices[j] + index_offsets_.vertex_offset + 1,
- uv_indices[j] + index_offsets_.uv_vertex_offset + 1);
+ if (!flip) {
+ for (int j = 0; j < n; ++j) {
+ file_handler_->write<eOBJSyntaxElement::vertex_uv_indices>(vert_indices[j] + vertex_offset,
+ uv_indices[j] + uv_offset);
+ }
+ }
+ else {
+ for (int k = 0; k < n; ++k) {
+ int j = k == 0 ? 0 : n - k;
+ file_handler_->write<eOBJSyntaxElement::vertex_uv_indices>(vert_indices[j] + vertex_offset,
+ uv_indices[j] + uv_offset);
+ }
}
file_handler_->write<eOBJSyntaxElement::poly_element_end>();
}
void OBJWriter::write_vert_indices(Span<int> vert_indices,
Span<int> /*uv_indices*/,
- Span<int> /*normal_indices*/) const
+ Span<int> /*normal_indices*/,
+ bool flip) const
{
+ const int vertex_offset = index_offsets_.vertex_offset + 1;
+ const int n = vert_indices.size();
file_handler_->write<eOBJSyntaxElement::poly_element_begin>();
- for (const int vert_index : vert_indices) {
- file_handler_->write<eOBJSyntaxElement::vertex_indices>(vert_index +
- index_offsets_.vertex_offset + 1);
+ if (!flip) {
+ for (int j = 0; j < n; ++j) {
+ file_handler_->write<eOBJSyntaxElement::vertex_indices>(vert_indices[j] + vertex_offset);
+ }
+ }
+ else {
+ for (int k = 0; k < n; ++k) {
+ int j = k == 0 ? 0 : n - k;
+ file_handler_->write<eOBJSyntaxElement::vertex_indices>(vert_indices[j] + vertex_offset);
+ }
}
file_handler_->write<eOBJSyntaxElement::poly_element_end>();
}
@@ -297,7 +350,10 @@ void OBJWriter::write_poly_elements(const OBJMesh &obj_mesh_data,
last_poly_smooth_group = write_smooth_group(obj_mesh_data, i, last_poly_smooth_group);
last_poly_vertex_group = write_vertex_group(obj_mesh_data, i, last_poly_vertex_group);
last_poly_mat_nr = write_poly_material(obj_mesh_data, i, last_poly_mat_nr, matname_fn);
- (this->*poly_element_writer)(poly_vertex_indices, poly_uv_indices, poly_normal_indices);
+ (this->*poly_element_writer)(poly_vertex_indices,
+ poly_uv_indices,
+ poly_normal_indices,
+ obj_mesh_data.is_mirrored_transform());
}
}