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authorAras Pranckevicius <aras@nesnausk.org>2022-09-13 13:28:57 +0300
committerAras Pranckevicius <aras@nesnausk.org>2022-09-13 15:01:29 +0300
commita99a62231e040a15c93add9ffa582ec9e1d9c4f1 (patch)
tree4eefa8527eb047ae20336e5fdd1a8b8b48e2678c /source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh
parent3839a4dd84877988bcb6023d1757d6fe36786d19 (diff)
obj: implement support for PBR .mtl extensions
Implement import & export support for "PBR extensions" in .mtl files (T101029, also fixes T86736). Newly supported parameters: - Roughness (Pr, map_Pr) - Metallic (Pm, map_Pm) - Sheen (Ps, map_Ps) - Clearcoat thickness (Pc) and roughness (Pcr) - Anisotropy (aniso) and rotation (anisor) - Transmittance (Tf / Kt) Exporter has an option to enable these additional PBR parameters export; defaults to off since not all software understands that. Exporter UI tweaked and all material-related options were put into their own separate box. Added/extended test files in Subversion repository for test coverage.
Diffstat (limited to 'source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh')
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh
index 4544037fbc1..eda4576297b 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh
@@ -186,7 +186,8 @@ class MTLWriter : NonMovable, NonCopyable {
*/
void write_materials(const char *blen_filepath,
ePathReferenceMode path_mode,
- const char *dest_dir);
+ const char *dest_dir,
+ bool write_pbr);
StringRefNull mtl_file_path() const;
/**
* Add the materials of the given object to #MTLWriter, de-duplicating
@@ -203,7 +204,7 @@ class MTLWriter : NonMovable, NonCopyable {
/**
* Write properties sourced from p-BSDF node or #Object.Material.
*/
- void write_bsdf_properties(const MTLMaterial &mtl_material);
+ void write_bsdf_properties(const MTLMaterial &mtl_material, bool write_pbr);
/**
* Write a texture map in the form "map_XX -s 1. 1. 1. -o 0. 0. 0. [-bm 1.] path/to/image".
*/