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authorAras Pranckevicius <aras@nesnausk.org>2022-10-10 14:06:36 +0300
committerAras Pranckevicius <aras@nesnausk.org>2022-10-10 14:06:54 +0300
commit499af28a35c48244c1ac58bf7a817f0eeb24c7f5 (patch)
treed0d648fa045289dad46747e44a10c56bd99386f0 /source/blender/io/wavefront_obj/importer/obj_importer.cc
parentb099cf73ae3644175c0668c1c2253420daf059a3 (diff)
IO: remove BKE_layer_collection_resync_forbid & allow
Part of T101073: after the view layer sync was made lazy (D15885), the BKE_layer_collection_resync_forbid and BKE_layer_collection_resync_allow in Alembic/USD/OBJ importers is no longer needed, as long as they do view layer dependent operations (selecting new objects) in a separate loop after creating all the objects. Verified that this does not regress import times for 26k objects OBJ scene (Blender 3.0 splash) and 250k objects USD scene (Moana).
Diffstat (limited to 'source/blender/io/wavefront_obj/importer/obj_importer.cc')
-rw-r--r--source/blender/io/wavefront_obj/importer/obj_importer.cc9
1 files changed, 1 insertions, 8 deletions
diff --git a/source/blender/io/wavefront_obj/importer/obj_importer.cc b/source/blender/io/wavefront_obj/importer/obj_importer.cc
index ccbcce64d65..a42ec47151d 100644
--- a/source/blender/io/wavefront_obj/importer/obj_importer.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_importer.cc
@@ -42,9 +42,6 @@ static void geometry_to_blender_objects(Main *bmain,
{
LayerCollection *lc = BKE_layer_collection_get_active(view_layer);
- /* Don't do collection syncs for each object, will do once after the loop. */
- BKE_layer_collection_resync_forbid();
-
/* Sort objects by name: creating many objects is much faster if the creation
* order is sorted by name. */
blender::parallel_sort(
@@ -73,12 +70,8 @@ static void geometry_to_blender_objects(Main *bmain,
}
}
- /* Sync the collection after all objects are created. */
- BKE_layer_collection_resync_allow();
- BKE_main_collection_sync(bmain);
+ /* Do object selections in a separate loop (allows just one view layer sync). */
BKE_view_layer_synced_ensure(scene, view_layer);
-
- /* After collection sync, select objects in the view layer and do DEG updates. */
for (Object *obj : objects) {
Base *base = BKE_view_layer_base_find(view_layer, obj);
BKE_view_layer_base_select_and_set_active(view_layer, base);