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authorHans Goudey <h.goudey@me.com>2022-09-05 19:56:34 +0300
committerHans Goudey <h.goudey@me.com>2022-09-05 19:56:34 +0300
commit05952aa94d33eeb504fa63618ba35c2bcc8bd19b (patch)
treec9ec37adf20c3c37ccaab44869220dcbe8e987a3 /source/blender/io/wavefront_obj
parent63cfc8f9f6d623f33b50c5c07976af2b22845713 (diff)
Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes where possible. Mutable pointers like `Mesh.mvert` make that difficult by making ownership vague. They also make code more complex by adding redundancy. The simplest solution is just removing them and retrieving layers from `CustomData` as needed. Similar changes have already been applied to curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of the pointers generally makes code more obvious and more reusable. Mesh data is now accessed with a C++ API (`Mesh::edges()` or `Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`). The CoW changes this commit makes possible are described in T95845 and T95842, and started in D14139 and D14140. The change also simplifies the ongoing mesh struct-of-array refactors from T95965. **RNA/Python Access Performance** Theoretically, accessing mesh elements with the RNA API may become slower, since the layer needs to be found on every random access. However, overhead is already high enough that this doesn't make a noticible differenc, and performance is actually improved in some cases. Random access can be up to 10% faster, but other situations might be a bit slower. Generally using `foreach_get/set` are the best way to improve performance. See the differential revision for more discussion about Python performance. Cycles has been updated to use raw pointers and the internal Blender mesh types, mostly because there is no sense in having this overhead when it's already compiled with Blender. In my tests this roughly halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million face grid). Differential Revision: https://developer.blender.org/D15488
Diffstat (limited to 'source/blender/io/wavefront_obj')
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc79
-rw-r--r--source/blender/io/wavefront_obj/importer/obj_import_mesh.cc24
-rw-r--r--source/blender/io/wavefront_obj/tests/obj_importer_tests.cc6
3 files changed, 63 insertions, 46 deletions
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
index a888c6d11a2..272afe4a843 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
@@ -188,12 +188,15 @@ void OBJMesh::ensure_mesh_edges() const
void OBJMesh::calc_smooth_groups(const bool use_bitflags)
{
- poly_smooth_groups_ = BKE_mesh_calc_smoothgroups(export_mesh_eval_->medge,
- export_mesh_eval_->totedge,
- export_mesh_eval_->mpoly,
- export_mesh_eval_->totpoly,
- export_mesh_eval_->mloop,
- export_mesh_eval_->totloop,
+ const Span<MEdge> edges = export_mesh_eval_->edges();
+ const Span<MPoly> polys = export_mesh_eval_->polygons();
+ const Span<MLoop> loops = export_mesh_eval_->loops();
+ poly_smooth_groups_ = BKE_mesh_calc_smoothgroups(edges.data(),
+ edges.size(),
+ polys.data(),
+ polys.size(),
+ loops.data(),
+ loops.size(),
&tot_smooth_groups_,
use_bitflags);
}
@@ -239,7 +242,8 @@ const Material *OBJMesh::get_object_material(const int16_t mat_nr) const
bool OBJMesh::is_ith_poly_smooth(const int poly_index) const
{
- return export_mesh_eval_->mpoly[poly_index].flag & ME_SMOOTH;
+ const Span<MPoly> polygons = export_mesh_eval_->polygons();
+ return polygons[poly_index].flag & ME_SMOOTH;
}
const char *OBJMesh::get_object_name() const
@@ -264,7 +268,8 @@ const char *OBJMesh::get_object_material_name(const int16_t mat_nr) const
float3 OBJMesh::calc_vertex_coords(const int vert_index, const float scaling_factor) const
{
float3 r_coords;
- copy_v3_v3(r_coords, export_mesh_eval_->mvert[vert_index].co);
+ const Span<MVert> verts = export_mesh_eval_->vertices();
+ copy_v3_v3(r_coords, verts[vert_index].co);
mul_m4_v3(world_and_axes_transform_, r_coords);
mul_v3_fl(r_coords, scaling_factor);
return r_coords;
@@ -272,8 +277,10 @@ float3 OBJMesh::calc_vertex_coords(const int vert_index, const float scaling_fac
Vector<int> OBJMesh::calc_poly_vertex_indices(const int poly_index) const
{
- const MPoly &mpoly = export_mesh_eval_->mpoly[poly_index];
- const MLoop *mloop = &export_mesh_eval_->mloop[mpoly.loopstart];
+ const Span<MPoly> polys = export_mesh_eval_->polygons();
+ const Span<MLoop> loops = export_mesh_eval_->loops();
+ const MPoly &mpoly = polys[poly_index];
+ const MLoop *mloop = &loops[mpoly.loopstart];
const int totloop = mpoly.totloop;
Vector<int> r_poly_vertex_indices(totloop);
for (int loop_index = 0; loop_index < totloop; loop_index++) {
@@ -284,9 +291,8 @@ Vector<int> OBJMesh::calc_poly_vertex_indices(const int poly_index) const
void OBJMesh::store_uv_coords_and_indices()
{
- const MPoly *mpoly = export_mesh_eval_->mpoly;
- const MLoop *mloop = export_mesh_eval_->mloop;
- const int totpoly = export_mesh_eval_->totpoly;
+ const Span<MPoly> polys = export_mesh_eval_->polygons();
+ const Span<MLoop> loops = export_mesh_eval_->loops();
const int totvert = export_mesh_eval_->totvert;
const MLoopUV *mloopuv = static_cast<const MLoopUV *>(
CustomData_get_layer(&export_mesh_eval_->ldata, CD_MLOOPUV));
@@ -297,9 +303,9 @@ void OBJMesh::store_uv_coords_and_indices()
const float limit[2] = {STD_UV_CONNECT_LIMIT, STD_UV_CONNECT_LIMIT};
UvVertMap *uv_vert_map = BKE_mesh_uv_vert_map_create(
- mpoly, nullptr, mloop, mloopuv, totpoly, totvert, limit, false, false);
+ polys.data(), nullptr, loops.data(), mloopuv, polys.size(), totvert, limit, false, false);
- uv_indices_.resize(totpoly);
+ uv_indices_.resize(polys.size());
/* At least total vertices of a mesh will be present in its texture map. So
* reserve minimum space early. */
uv_coords_.reserve(totvert);
@@ -311,11 +317,11 @@ void OBJMesh::store_uv_coords_and_indices()
if (uv_vert->separate) {
tot_uv_vertices_ += 1;
}
- const int vertices_in_poly = mpoly[uv_vert->poly_index].totloop;
+ const int vertices_in_poly = polys[uv_vert->poly_index].totloop;
/* Store UV vertex coordinates. */
uv_coords_.resize(tot_uv_vertices_);
- const int loopstart = mpoly[uv_vert->poly_index].loopstart;
+ const int loopstart = polys[uv_vert->poly_index].loopstart;
Span<float> vert_uv_coords(mloopuv[loopstart + uv_vert->loop_of_poly_index].uv, 2);
uv_coords_[tot_uv_vertices_ - 1] = float2(vert_uv_coords[0], vert_uv_coords[1]);
@@ -341,10 +347,11 @@ Span<int> OBJMesh::calc_poly_uv_indices(const int poly_index) const
float3 OBJMesh::calc_poly_normal(const int poly_index) const
{
float3 r_poly_normal;
- const MPoly &poly = export_mesh_eval_->mpoly[poly_index];
- const MLoop &mloop = export_mesh_eval_->mloop[poly.loopstart];
- const MVert &mvert = *(export_mesh_eval_->mvert);
- BKE_mesh_calc_poly_normal(&poly, &mloop, &mvert, r_poly_normal);
+ const Span<MVert> verts = export_mesh_eval_->vertices();
+ const Span<MPoly> polys = export_mesh_eval_->polygons();
+ const Span<MLoop> loops = export_mesh_eval_->loops();
+ const MPoly &poly = polys[poly_index];
+ BKE_mesh_calc_poly_normal(&poly, &loops[poly.loopstart], verts.data(), r_poly_normal);
mul_m3_v3(world_and_axes_normal_transform_, r_poly_normal);
normalize_v3(r_poly_normal);
return r_poly_normal;
@@ -368,6 +375,8 @@ static float3 round_float3_to_n_digits(const float3 &v, int round_digits)
void OBJMesh::store_normal_coords_and_indices()
{
+ const Span<MPoly> polys = export_mesh_eval_->polygons();
+
/* We'll round normal components to 4 digits.
* This will cover up some minor differences
* between floating point calculations on different platforms.
@@ -383,7 +392,7 @@ void OBJMesh::store_normal_coords_and_indices()
const float(*lnors)[3] = static_cast<const float(*)[3]>(
CustomData_get_layer(&export_mesh_eval_->ldata, CD_NORMAL));
for (int poly_index = 0; poly_index < export_mesh_eval_->totpoly; ++poly_index) {
- const MPoly &mpoly = export_mesh_eval_->mpoly[poly_index];
+ const MPoly &mpoly = polys[poly_index];
bool need_per_loop_normals = lnors != nullptr || (mpoly.flag & ME_SMOOTH);
if (need_per_loop_normals) {
for (int loop_of_poly = 0; loop_of_poly < mpoly.totloop; ++loop_of_poly) {
@@ -427,7 +436,8 @@ Vector<int> OBJMesh::calc_poly_normal_indices(const int poly_index) const
if (loop_to_normal_index_.is_empty()) {
return {};
}
- const MPoly &mpoly = export_mesh_eval_->mpoly[poly_index];
+ const Span<MPoly> polys = export_mesh_eval_->polygons();
+ const MPoly &mpoly = polys[poly_index];
const int totloop = mpoly.totloop;
Vector<int> r_poly_normal_indices(totloop);
for (int poly_loop_index = 0; poly_loop_index < totloop; poly_loop_index++) {
@@ -450,23 +460,23 @@ int16_t OBJMesh::get_poly_deform_group_index(const int poly_index,
{
BLI_assert(poly_index < export_mesh_eval_->totpoly);
BLI_assert(group_weights.size() == BKE_object_defgroup_count(&export_object_eval_));
-
- const MDeformVert *dvert_layer = static_cast<const MDeformVert *>(
- CustomData_get_layer(&export_mesh_eval_->vdata, CD_MDEFORMVERT));
- if (!dvert_layer) {
+ const Span<MPoly> polys = export_mesh_eval_->polygons();
+ const Span<MLoop> loops = export_mesh_eval_->loops();
+ const Span<MDeformVert> dverts = export_mesh_eval_->deform_verts();
+ if (dverts.is_empty()) {
return NOT_FOUND;
}
group_weights.fill(0);
bool found_any_group = false;
- const MPoly &mpoly = export_mesh_eval_->mpoly[poly_index];
- const MLoop *mloop = &export_mesh_eval_->mloop[mpoly.loopstart];
+ const MPoly &mpoly = polys[poly_index];
+ const MLoop *mloop = &loops[mpoly.loopstart];
for (int loop_i = 0; loop_i < mpoly.totloop; ++loop_i, ++mloop) {
- const MDeformVert &dvert = dvert_layer[mloop->v];
- for (int weight_i = 0; weight_i < dvert.totweight; ++weight_i) {
- const auto group = dvert.dw[weight_i].def_nr;
+ const MDeformVert &dv = dverts[mloop->v];
+ for (int weight_i = 0; weight_i < dv.totweight; ++weight_i) {
+ const auto group = dv.dw[weight_i].def_nr;
if (group < group_weights.size()) {
- group_weights[group] += dvert.dw[weight_i].weight;
+ group_weights[group] += dv.dw[weight_i].weight;
found_any_group = true;
}
}
@@ -490,7 +500,8 @@ const char *OBJMesh::get_poly_deform_group_name(const int16_t def_group_index) c
std::optional<std::array<int, 2>> OBJMesh::calc_loose_edge_vert_indices(const int edge_index) const
{
- const MEdge &edge = export_mesh_eval_->medge[edge_index];
+ const Span<MEdge> edges = export_mesh_eval_->edges();
+ const MEdge &edge = edges[edge_index];
if (edge.flag & ME_LOOSEEDGE) {
return std::array<int, 2>{static_cast<int>(edge.v1), static_cast<int>(edge.v2)};
}
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
index e01b64d7885..4b4609c053b 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
@@ -158,6 +158,7 @@ void MeshFromGeometry::fixup_invalid_faces()
void MeshFromGeometry::create_vertices(Mesh *mesh)
{
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
/* Go through all the global vertex indices from min to max,
* checking which ones are actually and building a global->local
* index mapping. Write out the used vertex positions into the Mesh
@@ -171,20 +172,21 @@ void MeshFromGeometry::create_vertices(Mesh *mesh)
}
int local_vi = (int)mesh_geometry_.global_to_local_vertices_.size();
BLI_assert(local_vi >= 0 && local_vi < mesh->totvert);
- copy_v3_v3(mesh->mvert[local_vi].co, global_vertices_.vertices[vi]);
+ copy_v3_v3(verts[local_vi].co, global_vertices_.vertices[vi]);
mesh_geometry_.global_to_local_vertices_.add_new(vi, local_vi);
}
}
void MeshFromGeometry::create_polys_loops(Mesh *mesh, bool use_vertex_groups)
{
- mesh->dvert = nullptr;
+ MutableSpan<MDeformVert> dverts;
const int64_t total_verts = mesh_geometry_.get_vertex_count();
if (use_vertex_groups && total_verts && mesh_geometry_.has_vertex_groups_) {
- mesh->dvert = static_cast<MDeformVert *>(
- CustomData_add_layer(&mesh->vdata, CD_MDEFORMVERT, CD_SET_DEFAULT, nullptr, total_verts));
+ dverts = mesh->deform_verts_for_write();
}
+ MutableSpan<MPoly> polys = mesh->polygons_for_write();
+ MutableSpan<MLoop> loops = mesh->loops_for_write();
bke::SpanAttributeWriter<int> material_indices =
bke::mesh_attributes_for_write(*mesh).lookup_or_add_for_write_only_span<int>(
"material_index", ATTR_DOMAIN_FACE);
@@ -200,7 +202,7 @@ void MeshFromGeometry::create_polys_loops(Mesh *mesh, bool use_vertex_groups)
continue;
}
- MPoly &mpoly = mesh->mpoly[poly_idx];
+ MPoly &mpoly = polys[poly_idx];
mpoly.totloop = curr_face.corner_count_;
mpoly.loopstart = tot_loop_idx;
if (curr_face.shaded_smooth) {
@@ -215,16 +217,16 @@ void MeshFromGeometry::create_polys_loops(Mesh *mesh, bool use_vertex_groups)
for (int idx = 0; idx < curr_face.corner_count_; ++idx) {
const PolyCorner &curr_corner = mesh_geometry_.face_corners_[curr_face.start_index_ + idx];
- MLoop &mloop = mesh->mloop[tot_loop_idx];
+ MLoop &mloop = loops[tot_loop_idx];
tot_loop_idx++;
mloop.v = mesh_geometry_.global_to_local_vertices_.lookup_default(curr_corner.vert_index, 0);
/* Setup vertex group data, if needed. */
- if (!mesh->dvert) {
+ if (dverts.is_empty()) {
continue;
}
const int group_index = curr_face.vertex_group_index;
- MDeformWeight *dw = BKE_defvert_ensure_index(mesh->dvert + mloop.v, group_index);
+ MDeformWeight *dw = BKE_defvert_ensure_index(&dverts[mloop.v], group_index);
dw->weight = 1.0f;
}
}
@@ -235,7 +237,7 @@ void MeshFromGeometry::create_polys_loops(Mesh *mesh, bool use_vertex_groups)
void MeshFromGeometry::create_vertex_groups(Object *obj)
{
Mesh *mesh = static_cast<Mesh *>(obj->data);
- if (mesh->dvert == nullptr) {
+ if (mesh->deform_verts().is_empty()) {
return;
}
for (const std::string &name : mesh_geometry_.group_order_) {
@@ -245,12 +247,14 @@ void MeshFromGeometry::create_vertex_groups(Object *obj)
void MeshFromGeometry::create_edges(Mesh *mesh)
{
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
+
const int64_t tot_edges{mesh_geometry_.edges_.size()};
const int64_t total_verts{mesh_geometry_.get_vertex_count()};
UNUSED_VARS_NDEBUG(total_verts);
for (int i = 0; i < tot_edges; ++i) {
const MEdge &src_edge = mesh_geometry_.edges_[i];
- MEdge &dst_edge = mesh->medge[i];
+ MEdge &dst_edge = edges[i];
dst_edge.v1 = mesh_geometry_.global_to_local_vertices_.lookup_default(src_edge.v1, 0);
dst_edge.v2 = mesh_geometry_.global_to_local_vertices_.lookup_default(src_edge.v2, 0);
BLI_assert(dst_edge.v1 < total_verts && dst_edge.v2 < total_verts);
diff --git a/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc b/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc
index 35f977f41df..669a7ba80cf 100644
--- a/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc
+++ b/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc
@@ -8,6 +8,7 @@
#include "BKE_curve.h"
#include "BKE_customdata.h"
#include "BKE_main.h"
+#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_scene.h"
@@ -95,8 +96,9 @@ class obj_importer_test : public BlendfileLoadingBaseTest {
EXPECT_EQ(mesh->totedge, exp.mesh_totedge_or_curve_endp);
EXPECT_EQ(mesh->totpoly, exp.mesh_totpoly_or_curve_order);
EXPECT_EQ(mesh->totloop, exp.mesh_totloop_or_curve_cyclic);
- EXPECT_V3_NEAR(mesh->mvert[0].co, exp.vert_first, 0.0001f);
- EXPECT_V3_NEAR(mesh->mvert[mesh->totvert - 1].co, exp.vert_last, 0.0001f);
+ const Span<MVert> verts = mesh->vertices();
+ EXPECT_V3_NEAR(verts.first().co, exp.vert_first, 0.0001f);
+ EXPECT_V3_NEAR(verts.last().co, exp.vert_last, 0.0001f);
const float3 *lnors = (const float3 *)(CustomData_get_layer(&mesh->ldata, CD_NORMAL));
float3 normal_first = lnors != nullptr ? lnors[0] : float3(0, 0, 0);
EXPECT_V3_NEAR(normal_first, exp.normal_first, 0.0001f);