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authorCampbell Barton <ideasman42@gmail.com>2020-11-06 03:25:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-11-06 04:32:54 +0300
commit7cb20d841da16d0bffb63154403267500e9941f5 (patch)
treeef6a5e0b4e1de2f055ad3c0b3d5bb073a237f182 /source/blender/io
parent4a78a2774bee655a54391cc8fafae2d20ead2bb0 (diff)
Cleanup: follow our code style for float literals
Diffstat (limited to 'source/blender/io')
-rw-r--r--source/blender/io/alembic/exporter/abc_export_capi.cc2
-rw-r--r--source/blender/io/alembic/intern/alembic_capi.cc2
-rw-r--r--source/blender/io/alembic/tests/abc_matrix_test.cc70
-rw-r--r--source/blender/io/usd/intern/usd_capi.cc2
-rw-r--r--source/blender/io/usd/intern/usd_writer_light.cc2
5 files changed, 39 insertions, 39 deletions
diff --git a/source/blender/io/alembic/exporter/abc_export_capi.cc b/source/blender/io/alembic/exporter/abc_export_capi.cc
index 892109dc578..7663d1790b6 100644
--- a/source/blender/io/alembic/exporter/abc_export_capi.cc
+++ b/source/blender/io/alembic/exporter/abc_export_capi.cc
@@ -236,7 +236,7 @@ bool ABC_export(Scene *scene,
else {
/* Fake a job context, so that we don't need NULL pointer checks while exporting. */
short stop = 0, do_update = 0;
- float progress = 0.f;
+ float progress = 0.0f;
blender::io::alembic::export_startjob(job, &stop, &do_update, &progress);
blender::io::alembic::export_endjob(job);
diff --git a/source/blender/io/alembic/intern/alembic_capi.cc b/source/blender/io/alembic/intern/alembic_capi.cc
index eba7f64db02..026a11ca25e 100644
--- a/source/blender/io/alembic/intern/alembic_capi.cc
+++ b/source/blender/io/alembic/intern/alembic_capi.cc
@@ -709,7 +709,7 @@ bool ABC_import(bContext *C,
else {
/* Fake a job context, so that we don't need NULL pointer checks while importing. */
short stop = 0, do_update = 0;
- float progress = 0.f;
+ float progress = 0.0f;
import_startjob(job, &stop, &do_update, &progress);
import_endjob(job);
diff --git a/source/blender/io/alembic/tests/abc_matrix_test.cc b/source/blender/io/alembic/tests/abc_matrix_test.cc
index fc5b645987e..c6d7245a52c 100644
--- a/source/blender/io/alembic/tests/abc_matrix_test.cc
+++ b/source/blender/io/alembic/tests/abc_matrix_test.cc
@@ -14,7 +14,7 @@ TEST(abc_matrix, CreateRotationMatrixY_YfromZ)
float rot_x_mat[3][3];
float rot_y_mat[3][3];
float rot_z_mat[3][3];
- float euler[3] = {0.f, M_PI_4, 0.f};
+ float euler[3] = {0.0f, M_PI_4, 0.0f};
/* Construct expected matrices */
float unit[3][3];
@@ -41,7 +41,7 @@ TEST(abc_matrix, CreateRotationMatrixZ_YfromZ)
float rot_x_mat[3][3];
float rot_y_mat[3][3];
float rot_z_mat[3][3];
- float euler[3] = {0.f, 0.f, M_PI_4};
+ float euler[3] = {0.0f, 0.0f, M_PI_4};
/* Construct expected matrices */
float unit[3][3];
@@ -150,25 +150,25 @@ TEST(abc_matrix, CopyM44AxisSwap_YfromZ)
* above. This matrix was created by rotating a cube in Blender over
* (X=10, Y=20, Z=30 degrees in XYZ order) and translating over (1, 2, 3) */
float input[4][4] = {
- {0.81379765272f, 0.4698463380336f, -0.342020124197f, 0.f},
- {-0.44096961617f, 0.8825641274452f, 0.163175910711f, 0.f},
- {0.37852230668f, 0.0180283170193f, 0.925416588783f, 0.f},
- {1.f, 2.f, 3.f, 1.f},
+ {0.81379765272f, 0.4698463380336f, -0.342020124197f, 0.0f},
+ {-0.44096961617f, 0.8825641274452f, 0.163175910711f, 0.0f},
+ {0.37852230668f, 0.0180283170193f, 0.925416588783f, 0.0f},
+ {1.0f, 2.0f, 3.0f, 1.0f},
};
copy_m44_axis_swap(result, input, ABC_YUP_FROM_ZUP);
/* Check the resulting rotation & translation. */
- float trans[4] = {1.f, 3.f, -2.f, 1.f};
+ float trans[4] = {1.0f, 3.0f, -2.0f, 1.0f};
EXPECT_V4_NEAR(trans, result[3], 1e-5f);
/* This matrix was created by rotating a cube in Blender over
* (X=10, Y=30, Z=-20 degrees in XZY order) and translating over (1, 3, -2) */
float expect[4][4] = {
- {0.813797652721f, -0.342020124197f, -0.469846338033f, 0.f},
- {0.378522306680f, 0.925416588783f, -0.018028317019f, 0.f},
- {0.440969616174f, -0.163175910711f, 0.882564127445f, 0.f},
- {1.f, 3.f, -2.f, 1.f},
+ {0.813797652721f, -0.342020124197f, -0.469846338033f, 0.0f},
+ {0.378522306680f, 0.925416588783f, -0.018028317019f, 0.0f},
+ {0.440969616174f, -0.163175910711f, 0.882564127445f, 0.0f},
+ {1.0f, 3.0f, -2.0f, 1.0f},
};
EXPECT_M4_NEAR(expect, result, 1e-5f);
}
@@ -182,10 +182,10 @@ TEST(abc_matrix, CopyM44AxisSwapWithScale_YfromZ)
* (X=10, Y=20, Z=30 degrees in XYZ order), translating over (1, 2, 3),
* and scaling by (4, 5, 6). */
float input[4][4] = {
- {3.25519061088f, 1.8793853521347f, -1.368080496788f, 0.f},
- {-2.20484805107f, 4.4128208160400f, 0.815879583358f, 0.f},
- {2.27113389968f, 0.1081698983907f, 5.552499771118f, 0.f},
- {1.f, 2.f, 3.f, 1.f},
+ {3.25519061088f, 1.8793853521347f, -1.368080496788f, 0.0f},
+ {-2.20484805107f, 4.4128208160400f, 0.815879583358f, 0.0f},
+ {2.27113389968f, 0.1081698983907f, 5.552499771118f, 0.0f},
+ {1.0f, 2.0f, 3.0f, 1.0f},
};
copy_m44_axis_swap(result, input, ABC_YUP_FROM_ZUP);
@@ -194,10 +194,10 @@ TEST(abc_matrix, CopyM44AxisSwapWithScale_YfromZ)
* (X=10, Y=30, Z=-20 degrees in XZY order), translating over (1, 3, -2)
* and scaling over (4, 6, 5). */
float expect[4][4] = {
- {3.255190610885f, -1.368080496788f, -1.879385352134f, 0.f},
- {2.271133899688f, 5.552499771118f, -0.108169898390f, 0.f},
- {2.204848051071f, -0.815879583358f, 4.412820816040f, 0.f},
- {1.f, 3.f, -2.f, 1.f},
+ {3.255190610885f, -1.368080496788f, -1.879385352134f, 0.0f},
+ {2.271133899688f, 5.552499771118f, -0.108169898390f, 0.0f},
+ {2.204848051071f, -0.815879583358f, 4.412820816040f, 0.0f},
+ {1.0f, 3.0f, -2.0f, 1.0f},
};
EXPECT_M4_NEAR(expect, result, 1e-5f);
}
@@ -209,10 +209,10 @@ TEST(abc_matrix, CopyM44AxisSwap_ZfromY)
/* This matrix was created by rotating a cube in Blender over
* (X=10, Y=30, Z=-20 degrees in XZY order) and translating over (1, 3, -2) */
float input[4][4] = {
- {0.813797652721f, -0.342020124197f, -0.469846338033f, 0.f},
- {0.378522306680f, 0.925416588783f, -0.018028317019f, 0.f},
- {0.440969616174f, -0.163175910711f, 0.882564127445f, 0.f},
- {1.f, 3.f, -2.f, 1.f},
+ {0.813797652721f, -0.342020124197f, -0.469846338033f, 0.0f},
+ {0.378522306680f, 0.925416588783f, -0.018028317019f, 0.0f},
+ {0.440969616174f, -0.163175910711f, 0.882564127445f, 0.0f},
+ {1.0f, 3.0f, -2.0f, 1.0f},
};
copy_m44_axis_swap(result, input, ABC_ZUP_FROM_YUP);
@@ -220,10 +220,10 @@ TEST(abc_matrix, CopyM44AxisSwap_ZfromY)
/* This matrix was created by rotating a cube in Blender over
* (X=10, Y=20, Z=30 degrees in XYZ order) and translating over (1, 2, 3) */
float expect[4][4] = {
- {0.813797652721f, 0.469846338033f, -0.342020124197f, 0.f},
- {-0.44096961617f, 0.882564127445f, 0.163175910711f, 0.f},
- {0.378522306680f, 0.018028317019f, 0.925416588783f, 0.f},
- {1.f, 2.f, 3.f, 1.f},
+ {0.813797652721f, 0.469846338033f, -0.342020124197f, 0.0f},
+ {-0.44096961617f, 0.882564127445f, 0.163175910711f, 0.0f},
+ {0.378522306680f, 0.018028317019f, 0.925416588783f, 0.0f},
+ {1.0f, 2.0f, 3.0f, 1.0f},
};
EXPECT_M4_NEAR(expect, result, 1e-5f);
@@ -237,10 +237,10 @@ TEST(abc_matrix, CopyM44AxisSwapWithScale_ZfromY)
* (X=10, Y=30, Z=-20 degrees in XZY order), translating over (1, 3, -2)
* and scaling over (4, 6, 5). */
float input[4][4] = {
- {3.2551906108f, -1.36808049678f, -1.879385352134f, 0.f},
- {2.2711338996f, 5.55249977111f, -0.108169898390f, 0.f},
- {2.2048480510f, -0.81587958335f, 4.412820816040f, 0.f},
- {1.f, 3.f, -2.f, 1.f},
+ {3.2551906108f, -1.36808049678f, -1.879385352134f, 0.0f},
+ {2.2711338996f, 5.55249977111f, -0.108169898390f, 0.0f},
+ {2.2048480510f, -0.81587958335f, 4.412820816040f, 0.0f},
+ {1.0f, 3.0f, -2.0f, 1.0f},
};
copy_m44_axis_swap(result, input, ABC_ZUP_FROM_YUP);
@@ -249,10 +249,10 @@ TEST(abc_matrix, CopyM44AxisSwapWithScale_ZfromY)
* (X=10, Y=20, Z=30 degrees in XYZ order), translating over (1, 2, 3),
* and scaling by (4, 5, 6). */
float expect[4][4] = {
- {3.25519061088f, 1.879385352134f, -1.36808049678f, 0.f},
- {-2.2048480510f, 4.412820816040f, 0.81587958335f, 0.f},
- {2.27113389968f, 0.108169898390f, 5.55249977111f, 0.f},
- {1.f, 2.f, 3.f, 1.f},
+ {3.25519061088f, 1.879385352134f, -1.36808049678f, 0.0f},
+ {-2.2048480510f, 4.412820816040f, 0.81587958335f, 0.0f},
+ {2.27113389968f, 0.108169898390f, 5.55249977111f, 0.0f},
+ {1.0f, 2.0f, 3.0f, 1.0f},
};
EXPECT_M4_NEAR(expect, result, 1e-5f);
diff --git a/source/blender/io/usd/intern/usd_capi.cc b/source/blender/io/usd/intern/usd_capi.cc
index 7b375689543..12fc04e2142 100644
--- a/source/blender/io/usd/intern/usd_capi.cc
+++ b/source/blender/io/usd/intern/usd_capi.cc
@@ -225,7 +225,7 @@ bool USD_export(bContext *C,
else {
/* Fake a job context, so that we don't need NULL pointer checks while exporting. */
short stop = 0, do_update = 0;
- float progress = 0.f;
+ float progress = 0.0f;
blender::io::usd::export_startjob(job, &stop, &do_update, &progress);
blender::io::usd::export_endjob(job);
diff --git a/source/blender/io/usd/intern/usd_writer_light.cc b/source/blender/io/usd/intern/usd_writer_light.cc
index b6a81c973d2..f77c51c22ec 100644
--- a/source/blender/io/usd/intern/usd_writer_light.cc
+++ b/source/blender/io/usd/intern/usd_writer_light.cc
@@ -99,7 +99,7 @@ void USDLightWriter::do_write(HierarchyContext &context)
usd_intensity = light->energy;
}
else {
- usd_intensity = light->energy / 100.f;
+ usd_intensity = light->energy / 100.0f;
}
usd_light.CreateIntensityAttr().Set(usd_intensity, timecode);