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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2020-05-18 12:45:36 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2020-05-18 12:48:24 +0300 |
commit | 9796cb166162b69170e1b842834d020e154ec8d9 (patch) | |
tree | f907fa3f352d51c6166b0076af98d0d4cf284d89 /source/blender/io | |
parent | f3edff2d7d60be964c2940726a29bac94c8c75ce (diff) |
Fix T76721: ASAN crash on animation rendering
Simple solution: remove the code which was causing bad threading
conflicts.
This code was a part of workaround for a specific state of linked
scene. It seems to be not needed anymore, since the pose is ensured
to be up to date by the following call stack:
- Dependency graph update,
- Copy-=on-write operation called on object.
- object_copy_data().
- BKE_pose_rebuild().
The workaround was a no-functional change for the dependency graph
anyway, because it was modifying original objects, not the ones
which are evaluated.
Diffstat (limited to 'source/blender/io')
0 files changed, 0 insertions, 0 deletions