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authorHarley Acheson <harley.acheson@gmail.com>2020-10-19 19:15:34 +0300
committerHarley Acheson <harley.acheson@gmail.com>2020-10-19 19:15:34 +0300
commitc0a6bc19794c69843c38451c762e91bc10136e0f (patch)
tree24248b8d8e93f37925299cb535ec5cfbd8fefef2 /source/blender/io
parent84ef3b80de4915a24a9fd2fd214d0fa44e59b854 (diff)
Spelling: Loose Versus Lose
Corrects incorrect usages of the word 'loose' when 'lose' was required. Differential Revision: https://developer.blender.org/D9243 Reviewed by Campbell Barton
Diffstat (limited to 'source/blender/io')
-rw-r--r--source/blender/io/collada/MeshImporter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/io/collada/MeshImporter.cpp b/source/blender/io/collada/MeshImporter.cpp
index 7d5cd671b73..72a265db287 100644
--- a/source/blender/io/collada/MeshImporter.cpp
+++ b/source/blender/io/collada/MeshImporter.cpp
@@ -634,7 +634,7 @@ void MeshImporter::read_lines(COLLADAFW::Mesh *mesh, Mesh *me)
/* =======================================================================
* Read all faces from TRIANGLES, TRIANGLE_FANS, POLYLIST, POLYGON
* Important: This function MUST be called before read_lines()
- * Otherwise we will loose all edges from faces (see read_lines() above)
+ * Otherwise we will lose all edges from faces (see read_lines() above)
*
* TODO: import uv set names
* ======================================================================== */