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authorSebastian Parborg <darkdefende@gmail.com>2020-09-04 21:59:13 +0300
committerSebastian Parborg <darkdefende@gmail.com>2020-09-04 22:04:16 +0300
commit2115232a16d81d28dbdb8042ed8e9316858514c6 (patch)
tree1aeb7354a85b21b43a3ede7bf2980c172d4eec82 /source/blender/io
parente43d482cc93c64d55b1f58178db68551077e6560 (diff)
Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
Diffstat (limited to 'source/blender/io')
-rw-r--r--source/blender/io/alembic/ABC_alembic.h8
-rw-r--r--source/blender/io/alembic/intern/abc_axis_conversion.h2
-rw-r--r--source/blender/io/collada/AnimationExporter.h10
-rw-r--r--source/blender/io/collada/ArmatureImporter.cpp26
-rw-r--r--source/blender/io/collada/BCAnimationSampler.h6
-rw-r--r--source/blender/io/collada/BCMath.cpp4
-rw-r--r--source/blender/io/collada/BCMath.h2
-rw-r--r--source/blender/io/collada/CameraExporter.h2
-rw-r--r--source/blender/io/collada/DocumentExporter.cpp5
-rw-r--r--source/blender/io/collada/EffectExporter.h4
-rw-r--r--source/blender/io/collada/GeometryExporter.h2
-rw-r--r--source/blender/io/collada/ImageExporter.h2
-rw-r--r--source/blender/io/collada/MeshImporter.cpp12
-rw-r--r--source/blender/io/collada/MeshImporter.h2
-rw-r--r--source/blender/io/collada/collada_utils.h8
15 files changed, 49 insertions, 46 deletions
diff --git a/source/blender/io/alembic/ABC_alembic.h b/source/blender/io/alembic/ABC_alembic.h
index 67f8aeb0a67..28e3d0dd1f5 100644
--- a/source/blender/io/alembic/ABC_alembic.h
+++ b/source/blender/io/alembic/ABC_alembic.h
@@ -106,13 +106,13 @@ void ABC_get_transform(struct CacheReader *reader,
float time,
float scale);
-/* Either modifies current_mesh in-place or constructs a new mesh. */
+/* Either modifies existing_mesh in-place or constructs a new mesh. */
struct Mesh *ABC_read_mesh(struct CacheReader *reader,
struct Object *ob,
- struct Mesh *current_mesh,
+ struct Mesh *existing_mesh,
const float time,
const char **err_str,
- int flags);
+ int read_flags);
bool ABC_mesh_topology_changed(struct CacheReader *reader,
struct Object *ob,
@@ -134,7 +134,7 @@ bool ABC_has_vec3_array_property_named(struct CacheReader *reader, const char *n
int ABC_read_velocity_cache(struct CacheReader *reader,
const char *velocity_name,
float time,
- float fps,
+ float velocity_scale,
int num_vertices,
float *r_vertex_velocities);
diff --git a/source/blender/io/alembic/intern/abc_axis_conversion.h b/source/blender/io/alembic/intern/abc_axis_conversion.h
index 645d9fc783b..797592d9eee 100644
--- a/source/blender/io/alembic/intern/abc_axis_conversion.h
+++ b/source/blender/io/alembic/intern/abc_axis_conversion.h
@@ -94,7 +94,7 @@ typedef enum {
} AbcMatrixMode;
void create_transform_matrix(Object *obj,
- float r_transform_mat[4][4],
+ float r_yup_mat[4][4],
AbcMatrixMode mode,
Object *proxy_from);
diff --git a/source/blender/io/collada/AnimationExporter.h b/source/blender/io/collada/AnimationExporter.h
index ded547949f9..2d38a541347 100644
--- a/source/blender/io/collada/AnimationExporter.h
+++ b/source/blender/io/collada/AnimationExporter.h
@@ -152,7 +152,7 @@ class AnimationExporter : COLLADASW::LibraryAnimations {
void exportAnimation(Object *ob, BCAnimationSampler &sampler);
/* export animation as separate trans/rot/scale curves */
- void export_curve_animation_set(Object *ob, BCAnimationSampler &sampler, bool export_tm_curves);
+ void export_curve_animation_set(Object *ob, BCAnimationSampler &sampler, bool export_as_matrix);
/* export one single curve */
void export_curve_animation(Object *ob, BCAnimationCurve &curve);
@@ -164,7 +164,7 @@ class AnimationExporter : COLLADASW::LibraryAnimations {
void export_bone_animations_recursive(Object *ob_arm, Bone *bone, BCAnimationSampler &sampler);
/* Export for one bone */
- void export_bone_animation(Object *ob, Bone *bone, BCFrames &frames, BCMatrixSampleMap &outmats);
+ void export_bone_animation(Object *ob, Bone *bone, BCFrames &frames, BCMatrixSampleMap &samples);
/* call to the low level collada exporter */
void export_collada_curve_animation(std::string id,
@@ -179,7 +179,7 @@ class AnimationExporter : COLLADASW::LibraryAnimations {
std::string name,
std::string target,
BCFrames &frames,
- BCMatrixSampleMap &outmats,
+ BCMatrixSampleMap &samples,
BC_global_rotation_type global_rotation_type,
Matrix &parentinv);
@@ -193,7 +193,7 @@ class AnimationExporter : COLLADASW::LibraryAnimations {
void close_animation_container(bool has_container);
/* Input and Output sources (single valued) */
- std::string collada_source_from_values(BC_animation_source_type tm_channel,
+ std::string collada_source_from_values(BC_animation_source_type source_type,
COLLADASW::InputSemantic::Semantics semantic,
std::vector<float> &values,
const std::string &anim_id,
@@ -239,7 +239,7 @@ class AnimationExporter : COLLADASW::LibraryAnimations {
bool *has_tangents);
std::string get_axis_name(std::string channel, int id);
- std::string get_collada_name(std::string channel_target) const;
+ std::string get_collada_name(std::string channel_type) const;
std::string get_collada_sid(const BCAnimationCurve &curve, const std::string axis_name);
/* ===================================== */
diff --git a/source/blender/io/collada/ArmatureImporter.cpp b/source/blender/io/collada/ArmatureImporter.cpp
index bd5bd913a18..dbb0ad328f5 100644
--- a/source/blender/io/collada/ArmatureImporter.cpp
+++ b/source/blender/io/collada/ArmatureImporter.cpp
@@ -292,7 +292,9 @@ void ArmatureImporter::fix_parent_connect(bArmature *armature, Bone *bone)
}
}
-void ArmatureImporter::connect_bone_chains(bArmature *armature, Bone *parentbone, int clip)
+void ArmatureImporter::connect_bone_chains(bArmature *armature,
+ Bone *parentbone,
+ int max_chain_length)
{
BoneExtensionMap &extended_bones = bone_extension_manager.getExtensionMap(armature);
BoneExtended *dominant_child = NULL;
@@ -308,7 +310,7 @@ void ArmatureImporter::connect_bone_chains(bArmature *armature, Bone *parentbone
BoneExtended *be = extended_bones[child->name];
if (be != NULL) {
int chain_len = be->get_chain_length();
- if (chain_len <= clip) {
+ if (chain_len <= max_chain_length) {
if (chain_len > maxlen) {
dominant_child = be;
maxlen = chain_len;
@@ -470,7 +472,7 @@ ArmatureJoints &ArmatureImporter::get_armature_joints(Object *ob_arm)
return armature_joints.back();
}
#endif
-void ArmatureImporter::create_armature_bones(Main *bmain, std::vector<Object *> &ob_arms)
+void ArmatureImporter::create_armature_bones(Main *bmain, std::vector<Object *> &arm_objs)
{
std::vector<COLLADAFW::Node *>::iterator ri;
std::vector<std::string> layer_labels;
@@ -523,9 +525,9 @@ void ArmatureImporter::create_armature_bones(Main *bmain, std::vector<Object *>
set_bone_transformation_type(node, ob_arm);
- int index = std::find(ob_arms.begin(), ob_arms.end(), ob_arm) - ob_arms.begin();
+ int index = std::find(arm_objs.begin(), arm_objs.end(), ob_arm) - arm_objs.begin();
if (index == 0) {
- ob_arms.push_back(ob_arm);
+ arm_objs.push_back(ob_arm);
}
DEG_id_tag_update(&ob_arm->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
@@ -787,7 +789,7 @@ void ArmatureImporter::add_root_joint(COLLADAFW::Node *node)
void ArmatureImporter::make_armatures(bContext *C, std::vector<Object *> &objects_to_scale)
{
Main *bmain = CTX_data_main(C);
- std::vector<Object *> ob_arms;
+ std::vector<Object *> arm_objs;
std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
/* TODO: Make this work for more than one armature in the import file. */
@@ -820,8 +822,8 @@ void ArmatureImporter::make_armatures(bContext *C, std::vector<Object *> &object
objects_to_scale.push_back(ob_arm);
}
- if (std::find(ob_arms.begin(), ob_arms.end(), ob_arm) == ob_arms.end()) {
- ob_arms.push_back(ob_arm);
+ if (std::find(arm_objs.begin(), arm_objs.end(), ob_arm) == arm_objs.end()) {
+ arm_objs.push_back(ob_arm);
}
}
else {
@@ -843,11 +845,11 @@ void ArmatureImporter::make_armatures(bContext *C, std::vector<Object *> &object
}
/* for bones without skins */
- create_armature_bones(bmain, ob_arms);
+ create_armature_bones(bmain, arm_objs);
/* Fix bone relations */
std::vector<Object *>::iterator ob_arm_it;
- for (ob_arm_it = ob_arms.begin(); ob_arm_it != ob_arms.end(); ob_arm_it++) {
+ for (ob_arm_it = arm_objs.begin(); ob_arm_it != arm_objs.end(); ob_arm_it++) {
Object *ob_arm = *ob_arm_it;
bArmature *armature = (bArmature *)ob_arm->data;
@@ -1025,9 +1027,9 @@ Object *ArmatureImporter::get_armature_for_joint(COLLADAFW::Node *node)
return NULL;
}
-void ArmatureImporter::set_tags_map(TagsMap &tagsMap)
+void ArmatureImporter::set_tags_map(TagsMap &tags_map)
{
- this->uid_tags_map = tagsMap;
+ this->uid_tags_map = tags_map;
}
void ArmatureImporter::get_rna_path_for_joint(COLLADAFW::Node *node,
diff --git a/source/blender/io/collada/BCAnimationSampler.h b/source/blender/io/collada/BCAnimationSampler.h
index 9c6eaf0a140..34aec00374e 100644
--- a/source/blender/io/collada/BCAnimationSampler.h
+++ b/source/blender/io/collada/BCAnimationSampler.h
@@ -140,8 +140,8 @@ class BCSampleFrameContainer {
int get_frames(Object *ob, Bone *bone, BCFrames &frames) const;
int get_samples(Object *ob, BCFrameSampleMap &samples) const;
- int get_matrices(Object *ob, BCMatrixSampleMap &matrices) const;
- int get_matrices(Object *ob, Bone *bone, BCMatrixSampleMap &bones) const;
+ int get_matrices(Object *ob, BCMatrixSampleMap &samples) const;
+ int get_matrices(Object *ob, Bone *bone, BCMatrixSampleMap &samples) const;
};
class BCAnimationSampler {
@@ -168,7 +168,7 @@ class BCAnimationSampler {
BCAnimation &animation, float *ref, float *val, std::string data_path, int length);
public:
- BCAnimationSampler(BCExportSettings &export_settings, BCObjectSet &animated_subset);
+ BCAnimationSampler(BCExportSettings &export_settings, BCObjectSet &object_set);
~BCAnimationSampler();
void add_object(Object *ob);
diff --git a/source/blender/io/collada/BCMath.cpp b/source/blender/io/collada/BCMath.cpp
index 9a42d1ba843..85d4c212141 100644
--- a/source/blender/io/collada/BCMath.cpp
+++ b/source/blender/io/collada/BCMath.cpp
@@ -143,10 +143,10 @@ void BCMatrix::set_transform(Matrix &mat)
quat_to_eul(this->rot, this->q);
}
-void BCMatrix::copy(Matrix &out, Matrix &in)
+void BCMatrix::copy(Matrix &r, Matrix &a)
{
/* destination comes first: */
- memcpy(out, in, sizeof(Matrix));
+ memcpy(r, a, sizeof(Matrix));
}
void BCMatrix::transpose(Matrix &mat)
diff --git a/source/blender/io/collada/BCMath.h b/source/blender/io/collada/BCMath.h
index 0b18b86a961..c57d5c6301f 100644
--- a/source/blender/io/collada/BCMath.h
+++ b/source/blender/io/collada/BCMath.h
@@ -92,7 +92,7 @@ class BCMatrix {
void apply_transform(Matrix &to,
const Matrix &transform,
const Matrix &from,
- const bool inverted = false);
+ const bool inverse = false);
void add_inverted_transform(Matrix &to, const Matrix &transform, const Matrix &from);
void add_transform(const Matrix &matrix, const bool inverted = false);
void add_transform(const BCMatrix &matrix, const bool inverted = false);
diff --git a/source/blender/io/collada/CameraExporter.h b/source/blender/io/collada/CameraExporter.h
index cc4f7aee165..6835aef8044 100644
--- a/source/blender/io/collada/CameraExporter.h
+++ b/source/blender/io/collada/CameraExporter.h
@@ -36,6 +36,6 @@ class CamerasExporter : COLLADASW::LibraryCameras {
void operator()(Object *ob, Scene *sce);
private:
- bool exportBlenderProfile(COLLADASW::Camera &cla, Camera *cam);
+ bool exportBlenderProfile(COLLADASW::Camera &cm, Camera *cam);
BCExportSettings &export_settings;
};
diff --git a/source/blender/io/collada/DocumentExporter.cpp b/source/blender/io/collada/DocumentExporter.cpp
index 314e4f8116f..6be441a9e27 100644
--- a/source/blender/io/collada/DocumentExporter.cpp
+++ b/source/blender/io/collada/DocumentExporter.cpp
@@ -144,9 +144,10 @@ char *bc_CustomData_get_active_layer_name(const CustomData *data, int type)
return data->layers[layer_index].name;
}
-DocumentExporter::DocumentExporter(BlenderContext &blender_context, ExportSettings *exportSettings)
+DocumentExporter::DocumentExporter(BlenderContext &blender_context,
+ ExportSettings *export_settings)
: blender_context(blender_context),
- export_settings(BCExportSettings(exportSettings, blender_context))
+ export_settings(BCExportSettings(export_settings, blender_context))
{
}
diff --git a/source/blender/io/collada/EffectExporter.h b/source/blender/io/collada/EffectExporter.h
index c844d93b040..ab875382b27 100644
--- a/source/blender/io/collada/EffectExporter.h
+++ b/source/blender/io/collada/EffectExporter.h
@@ -65,9 +65,9 @@ class EffectsExporter : COLLADASW::LibraryEffects {
void set_specular(COLLADASW::EffectProfile &ep, Material *ma);
void set_reflective(COLLADASW::EffectProfile &ep, Material *ma);
- void get_images(Material *ma, KeyImageMap &uid_image_map);
+ void get_images(Material *ma, KeyImageMap &material_image_map);
void create_image_samplers(COLLADASW::EffectProfile &ep,
- KeyImageMap &uid_image_map,
+ KeyImageMap &material_image_map,
std::string &active_uv);
void writeTextures(COLLADASW::EffectProfile &ep,
diff --git a/source/blender/io/collada/GeometryExporter.h b/source/blender/io/collada/GeometryExporter.h
index d91f3d1ec5a..51879f43272 100644
--- a/source/blender/io/collada/GeometryExporter.h
+++ b/source/blender/io/collada/GeometryExporter.h
@@ -96,7 +96,7 @@ class GeometryExporter : COLLADASW::LibraryGeometries {
void createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal> &nor);
void create_normals(std::vector<Normal> &nor,
- std::vector<BCPolygonNormalsIndices> &ind,
+ std::vector<BCPolygonNormalsIndices> &polygons_normals,
Mesh *me);
std::string getIdBySemantics(std::string geom_id,
diff --git a/source/blender/io/collada/ImageExporter.h b/source/blender/io/collada/ImageExporter.h
index e1fdcc12272..be10a0a2d58 100644
--- a/source/blender/io/collada/ImageExporter.h
+++ b/source/blender/io/collada/ImageExporter.h
@@ -44,5 +44,5 @@ class ImagesExporter : COLLADASW::LibraryImages {
private:
BCExportSettings &export_settings;
KeyImageMap &key_image_map;
- void export_UV_Image(Image *image, bool use_texture_copies);
+ void export_UV_Image(Image *image, bool use_copies);
};
diff --git a/source/blender/io/collada/MeshImporter.cpp b/source/blender/io/collada/MeshImporter.cpp
index a0d0507d472..3d9c4d3ad6f 100644
--- a/source/blender/io/collada/MeshImporter.cpp
+++ b/source/blender/io/collada/MeshImporter.cpp
@@ -228,16 +228,16 @@ bool MeshImporter::set_poly_indices(
return broken_loop;
}
-void MeshImporter::set_vcol(MLoopCol *mlc,
+void MeshImporter::set_vcol(MLoopCol *mloopcol,
VCOLDataWrapper &vob,
int loop_index,
COLLADAFW::IndexList &index_list,
int count)
{
int index;
- for (index = 0; index < count; index++, mlc++) {
+ for (index = 0; index < count; index++, mloopcol++) {
int v_index = index_list.getIndex(index + loop_index);
- vob.get_vcol(v_index, mlc);
+ vob.get_vcol(v_index, mloopcol);
}
}
@@ -891,10 +891,10 @@ Object *MeshImporter::get_object_by_geom_uid(const COLLADAFW::UniqueId &geom_uid
return NULL;
}
-Mesh *MeshImporter::get_mesh_by_geom_uid(const COLLADAFW::UniqueId &mesh_uid)
+Mesh *MeshImporter::get_mesh_by_geom_uid(const COLLADAFW::UniqueId &geom_uid)
{
- if (uid_mesh_map.find(mesh_uid) != uid_mesh_map.end()) {
- return uid_mesh_map[mesh_uid];
+ if (uid_mesh_map.find(geom_uid) != uid_mesh_map.end()) {
+ return uid_mesh_map[geom_uid];
}
return NULL;
}
diff --git a/source/blender/io/collada/MeshImporter.h b/source/blender/io/collada/MeshImporter.h
index a63cb0da987..6f4f62b7f0f 100644
--- a/source/blender/io/collada/MeshImporter.h
+++ b/source/blender/io/collada/MeshImporter.h
@@ -108,7 +108,7 @@ class MeshImporter : public MeshImporterBase {
void set_face_uv(MLoopUV *mloopuv,
UVDataWrapper &uvs,
- int loop_index,
+ int start_index,
COLLADAFW::IndexList &index_list,
int count);
diff --git a/source/blender/io/collada/collada_utils.h b/source/blender/io/collada/collada_utils.h
index 38050556b47..24ee1054e11 100644
--- a/source/blender/io/collada/collada_utils.h
+++ b/source/blender/io/collada/collada_utils.h
@@ -199,7 +199,7 @@ extern std::string bc_replace_string(std::string data,
extern std::string bc_url_encode(std::string data);
extern void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene);
extern void bc_match_scale(std::vector<Object *> *objects_done,
- UnitConverter &unit_converter,
+ UnitConverter &bc_unit,
bool scale_to_scene);
extern void bc_decompose(float mat[4][4], float *loc, float eul[3], float quat[4], float *size);
@@ -221,7 +221,7 @@ void bc_copy_m4_farray(float r[4][4], float *a);
void bc_copy_farray_m4(float *r, float a[4][4]);
void bc_copy_darray_m4d(double *r, double a[4][4]);
void bc_copy_m4d_v44(double (&r)[4][4], std::vector<std::vector<double>> &a);
-void bc_copy_v44_m4d(std::vector<std::vector<double>> &a, double (&r)[4][4]);
+void bc_copy_v44_m4d(std::vector<std::vector<double>> &r, double (&a)[4][4]);
void bc_sanitize_v3(double v[3], int precision);
void bc_sanitize_v3(float v[3], int precision);
@@ -237,7 +237,7 @@ extern bool bc_get_property_matrix(Bone *bone, std::string key, float mat[4][4])
extern void bc_enable_fcurves(bAction *act, char *bone_name);
extern bool bc_bone_matrix_local_get(Object *ob, Bone *bone, Matrix &mat, bool for_opensim);
extern bool bc_is_animated(BCMatrixSampleMap &values);
-extern bool bc_has_animations(Scene *sce, LinkNode *node);
+extern bool bc_has_animations(Scene *sce, LinkNode *export_set);
extern bool bc_has_animations(Object *ob);
extern void bc_add_global_transform(Matrix &to_mat,
@@ -384,7 +384,7 @@ double bc_get_alpha(Material *ma);
double bc_get_ior(Material *ma);
double bc_get_shininess(Material *ma);
-double bc_get_float_from_shader(bNode *shader, double &ior, std::string nodeid);
+double bc_get_float_from_shader(bNode *shader, double &val, std::string nodeid);
COLLADASW::ColorOrTexture bc_get_cot_from_shader(bNode *shader,
std::string nodeid,
Color &default_color,