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authorHans Goudey <h.goudey@me.com>2022-08-17 20:02:27 +0300
committerHans Goudey <h.goudey@me.com>2022-08-17 20:02:45 +0300
commit27f2ff6b5b6568d0fa98d241b142c47414152bf8 (patch)
treeb52bb44db47410a0f99e6d32db1a0ddabef3fe6e /source/blender/io
parent04a04e9f69a74c72b47865535fc3b7eda2a1afcd (diff)
Cleanup: Remove redundant use of evaluated non-mesh objects
Metaball, curve, text, and surface objects use the geometry component system to add evaluated mesh object instances to the dependency graph "for render engine" iterator. Therefore it is unnecessary to process those object types in these loops-- it would either be redundant work or a no-op.
Diffstat (limited to 'source/blender/io')
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
index 9b050af0891..bac95833ac3 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
@@ -47,7 +47,7 @@ OBJMesh::OBJMesh(Depsgraph *depsgraph, const OBJExportParams &export_params, Obj
/* Since a new mesh been allocated, it needs to be freed in the destructor. */
mesh_eval_needs_free_ = true;
}
- if (export_params.export_triangulated_mesh && ELEM(export_object_eval_.type, OB_MESH, OB_SURF)) {
+ if (export_params.export_triangulated_mesh && export_object_eval_.type == OB_MESH) {
std::tie(export_mesh_eval_, mesh_eval_needs_free_) = triangulate_mesh_eval();
}
set_world_axes_transform(export_params.forward_axis, export_params.up_axis);