diff options
author | Campbell Barton <campbell@blender.org> | 2022-03-31 05:00:10 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-03-31 05:01:41 +0300 |
commit | 3d132ead502f792fc67117bad5d101c137f33fef (patch) | |
tree | c370628fc2a445faab64cc839d08f8ccf25a0a3a /source/blender/io | |
parent | 41ee5382f655fe2e76c0527e43b239e15478b310 (diff) |
Cleanup: spelling, trailing space for comment-blocks
Diffstat (limited to 'source/blender/io')
-rw-r--r-- | source/blender/io/usd/intern/usd_writer_material.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/io/usd/intern/usd_writer_material.cc b/source/blender/io/usd/intern/usd_writer_material.cc index b548a666ef7..1bfc0e50f69 100644 --- a/source/blender/io/usd/intern/usd_writer_material.cc +++ b/source/blender/io/usd/intern/usd_writer_material.cc @@ -255,8 +255,8 @@ void create_input(pxr::UsdShadeShader &shader, const InputSpec &spec, const void /* Find the UVMAP node input to the given texture image node and convert it * to a USD primvar reader shader. If no UVMAP node is found, create a primvar - * reader for the given default uv set. The primvar reader will be attached to - * the 'st' input of the given USD texture shader. */ + * reader for the given default uv set. The primvar reader will be attached to + * the 'st' input of the given USD texture shader. */ static void create_uvmap_shader(const USDExporterContext &usd_export_context, bNode *tex_node, pxr::UsdShadeMaterial &usd_material, @@ -359,7 +359,7 @@ static void export_in_memory_texture(Image *ima, BLI_split_file_part(image_abs_path, file_name, FILE_MAX); } else { - /* Use the image name for the file name. */ + /* Use the image name for the file name. */ strcpy(file_name, ima->id.name + 2); } @@ -452,7 +452,7 @@ static bNode *traverse_channel(bNodeSocket *input, const short target_type) } /* Returns the first occurrence of a principled BSDF or a diffuse BSDF node found in the given - * material's node tree. Returns null if no instance of either type was found.*/ + * material's node tree. Returns null if no instance of either type was found. */ static bNode *find_bsdf_node(Material *material) { LISTBASE_FOREACH (bNode *, node, &material->nodetree->nodes) { |