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authorCampbell Barton <campbell@blender.org>2022-01-07 03:38:08 +0300
committerCampbell Barton <campbell@blender.org>2022-01-07 06:16:26 +0300
commit3d3bc748849834ef74563deb603ab43859cffeeb (patch)
treede74ce4722b2cb032c22dbc090a15dd2e172c29b /source/blender/io
parentbb69c19f08ac681d4386325e4318ebfbef2e9531 (diff)
Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value. Remove these as newer versions of MSVC no longer show this warning.
Diffstat (limited to 'source/blender/io')
-rw-r--r--source/blender/io/alembic/intern/abc_util.h2
-rw-r--r--source/blender/io/collada/AnimationImporter.h2
-rw-r--r--source/blender/io/collada/ArmatureImporter.h2
-rw-r--r--source/blender/io/collada/BCAnimationCurve.h16
-rw-r--r--source/blender/io/collada/BCMath.h18
-rw-r--r--source/blender/io/collada/BCSampleData.h2
-rw-r--r--source/blender/io/collada/collada_utils.h14
-rw-r--r--source/blender/io/common/IO_abstract_hierarchy_iterator.h2
-rw-r--r--source/blender/io/gpencil/intern/gpencil_io_base.hh2
-rw-r--r--source/blender/io/gpencil/intern/gpencil_io_export_pdf.hh9
-rw-r--r--source/blender/io/gpencil/intern/gpencil_io_export_svg.hh16
-rw-r--r--source/blender/io/gpencil/intern/gpencil_io_import_base.hh2
-rw-r--r--source/blender/io/gpencil/intern/gpencil_io_import_svg.hh4
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh12
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh34
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_nurbs.hh12
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_exporter.hh4
17 files changed, 72 insertions, 81 deletions
diff --git a/source/blender/io/alembic/intern/abc_util.h b/source/blender/io/alembic/intern/abc_util.h
index 3a0b2852eea..672494e80db 100644
--- a/source/blender/io/alembic/intern/abc_util.h
+++ b/source/blender/io/alembic/intern/abc_util.h
@@ -51,7 +51,7 @@ Imath::M44d convert_matrix_datatype(float mat[4][4]);
/* Convert from Alembic to float matrix representations. Does NOT convert from Y-up to Z-up. */
void convert_matrix_datatype(const Imath::M44d &xform, float r_mat[4][4]);
-void split(const std::string &s, const char delim, std::vector<std::string> &tokens);
+void split(const std::string &s, char delim, std::vector<std::string> &tokens);
template<class TContainer> bool begins_with(const TContainer &input, const TContainer &match)
{
diff --git a/source/blender/io/collada/AnimationImporter.h b/source/blender/io/collada/AnimationImporter.h
index a4624a18cd5..909a3017e66 100644
--- a/source/blender/io/collada/AnimationImporter.h
+++ b/source/blender/io/collada/AnimationImporter.h
@@ -211,7 +211,7 @@ class AnimationImporter : private TransformReader, public AnimationImporterBase
*/
void Assign_lens_animations(const COLLADAFW::UniqueId &listid,
ListBase *AnimCurves,
- const double aspect,
+ double aspect,
Camera *cam,
const char *anim_type,
int fov_type);
diff --git a/source/blender/io/collada/ArmatureImporter.h b/source/blender/io/collada/ArmatureImporter.h
index ea78efeb5d7..fc0333b0ab1 100644
--- a/source/blender/io/collada/ArmatureImporter.h
+++ b/source/blender/io/collada/ArmatureImporter.h
@@ -120,7 +120,7 @@ class ArmatureImporter : private TransformReader {
void fix_leaf_bone_hierarchy(bArmature *armature, Bone *bone, bool fix_orientation);
void fix_leaf_bone(bArmature *armature, EditBone *ebone, BoneExtended *be, bool fix_orientation);
void fix_parent_connect(bArmature *armature, Bone *bone);
- void connect_bone_chains(bArmature *armature, Bone *bone, const int max_chain_length);
+ void connect_bone_chains(bArmature *armature, Bone *bone, int max_chain_length);
void set_pose(Object *ob_arm,
COLLADAFW::Node *root_node,
diff --git a/source/blender/io/collada/BCAnimationCurve.h b/source/blender/io/collada/BCAnimationCurve.h
index 36b2a5e8509..cf4cb4e0642 100644
--- a/source/blender/io/collada/BCAnimationCurve.h
+++ b/source/blender/io/collada/BCAnimationCurve.h
@@ -59,8 +59,8 @@ class BCCurveKey {
BCCurveKey();
BCCurveKey(const BC_animation_type type,
const std::string path,
- const int array_index,
- const int subindex = -1);
+ int array_index,
+ int subindex = -1);
void operator=(const BCCurveKey &other);
std::string get_full_path() const;
std::string get_path() const;
@@ -127,7 +127,7 @@ class BCAnimationCurve {
FCurve *get_fcurve() const;
int sample_count() const;
- float get_value(const float frame);
+ float get_value(float frame);
void get_values(BCValues &values) const;
void get_value_map(BCValueMap &value_map);
@@ -135,14 +135,14 @@ class BCAnimationCurve {
/* Curve edit functions create a copy of the underlying #FCurve. */
FCurve *get_edit_fcurve();
- bool add_value_from_rna(const int frame);
- bool add_value_from_matrix(const BCSample &sample, const int frame);
- void add_value(const float val, const int frame);
+ bool add_value_from_rna(int frame);
+ bool add_value_from_matrix(const BCSample &sample, int frame);
+ void add_value(float val, int frame);
void clean_handles();
/* experimental stuff */
- int closest_index_above(const float sample_frame, const int start_at) const;
- int closest_index_below(const float sample_frame) const;
+ int closest_index_above(float sample_frame, int start_at) const;
+ int closest_index_below(float sample_frame) const;
};
typedef std::map<BCCurveKey, BCAnimationCurve *> BCAnimationCurveMap;
diff --git a/source/blender/io/collada/BCMath.h b/source/blender/io/collada/BCMath.h
index 503a76541fd..dbcfe96bc61 100644
--- a/source/blender/io/collada/BCMath.h
+++ b/source/blender/io/collada/BCMath.h
@@ -82,25 +82,25 @@ class BCMatrix {
* We need double here because the OpenCollada API needs it.
* precision = -1 indicates to not limit the precision.
*/
- void get_matrix(DMatrix &matrix, const bool transposed = false, const int precision = -1) const;
+ void get_matrix(DMatrix &matrix, bool transposed = false, int precision = -1) const;
void get_matrix(Matrix &matrix,
- const bool transposed = false,
- const int precision = -1,
- const bool inverted = false) const;
+ bool transposed = false,
+ int precision = -1,
+ bool inverted = false) const;
void set_transform(Object *ob);
void set_transform(Matrix &mat);
void add_transform(Matrix &to,
const Matrix &transform,
const Matrix &from,
- const bool inverted = false);
+ bool inverted = false);
void apply_transform(Matrix &to,
const Matrix &transform,
const Matrix &from,
- const bool inverse = false);
+ bool inverse = false);
void add_inverted_transform(Matrix &to, const Matrix &transform, const Matrix &from);
- void add_transform(const Matrix &matrix, const bool inverted = false);
- void add_transform(const BCMatrix &matrix, const bool inverted = false);
- void apply_transform(const BCMatrix &matrix, const bool inverted = false);
+ void add_transform(const Matrix &matrix, bool inverted = false);
+ void add_transform(const BCMatrix &matrix, bool inverted = false);
+ void apply_transform(const BCMatrix &matrix, bool inverted = false);
bool in_range(const BCMatrix &other, float distance) const;
diff --git a/source/blender/io/collada/BCSampleData.h b/source/blender/io/collada/BCSampleData.h
index dccc5228c4f..a76466a42f5 100644
--- a/source/blender/io/collada/BCSampleData.h
+++ b/source/blender/io/collada/BCSampleData.h
@@ -54,7 +54,7 @@ class BCSample {
void add_bone_matrix(Bone *bone, Matrix &mat);
/** Get channel value. */
- bool get_value(std::string channel_target, const int array_index, float *val) const;
+ bool get_value(std::string channel_target, int array_index, float *val) const;
const BCMatrix &get_matrix() const;
const BCMatrix *get_matrix(Bone *bone) const; /* returns NULL if bone is not animated */
};
diff --git a/source/blender/io/collada/collada_utils.h b/source/blender/io/collada/collada_utils.h
index cf62ea0a275..e06f7b2cb8b 100644
--- a/source/blender/io/collada/collada_utils.h
+++ b/source/blender/io/collada/collada_utils.h
@@ -291,23 +291,23 @@ extern bool bc_has_animations(Object *ob);
extern void bc_add_global_transform(Matrix &to_mat,
const Matrix &from_mat,
const BCMatrix &global_transform,
- const bool invert = false);
+ bool invert = false);
extern void bc_add_global_transform(Vector &to_vec,
const Vector &from_vec,
const BCMatrix &global_transform,
- const bool invert = false);
+ bool invert = false);
extern void bc_add_global_transform(Vector &to_vec,
const BCMatrix &global_transform,
- const bool invert = false);
+ bool invert = false);
extern void bc_add_global_transform(Matrix &to_mat,
const BCMatrix &global_transform,
- const bool invert = false);
+ bool invert = false);
extern void bc_apply_global_transform(Matrix &to_mat,
const BCMatrix &global_transform,
- const bool invert = false);
+ bool invert = false);
extern void bc_apply_global_transform(Vector &to_vec,
const BCMatrix &global_transform,
- const bool invert = false);
+ bool invert = false);
/**
* Check if custom information about bind matrix exists and modify the from_mat
* accordingly.
@@ -382,7 +382,7 @@ class BoneExtended {
void set_name(char *aName);
char *get_name();
- void set_chain_length(const int aLength);
+ void set_chain_length(int aLength);
int get_chain_length();
void set_leaf_bone(bool state);
diff --git a/source/blender/io/common/IO_abstract_hierarchy_iterator.h b/source/blender/io/common/IO_abstract_hierarchy_iterator.h
index 0bebc4384a9..e024b766c99 100644
--- a/source/blender/io/common/IO_abstract_hierarchy_iterator.h
+++ b/source/blender/io/common/IO_abstract_hierarchy_iterator.h
@@ -111,7 +111,7 @@ struct HierarchyContext {
void mark_as_instance_of(const std::string &reference_export_path);
void mark_as_not_instanced();
- bool is_object_visible(const enum eEvaluationMode evaluation_mode) const;
+ bool is_object_visible(enum eEvaluationMode evaluation_mode) const;
};
/* Abstract writer for objects. Create concrete subclasses to write to USD, Alembic, etc.
diff --git a/source/blender/io/gpencil/intern/gpencil_io_base.hh b/source/blender/io/gpencil/intern/gpencil_io_base.hh
index 6437796648d..09557cd7a4d 100644
--- a/source/blender/io/gpencil/intern/gpencil_io_base.hh
+++ b/source/blender/io/gpencil/intern/gpencil_io_base.hh
@@ -49,7 +49,7 @@ class GpencilIO {
public:
GpencilIO(const GpencilIOParams *iparams);
- void frame_number_set(const int value);
+ void frame_number_set(int value);
void prepare_camera_params(Scene *scene, const GpencilIOParams *iparams);
protected:
diff --git a/source/blender/io/gpencil/intern/gpencil_io_export_pdf.hh b/source/blender/io/gpencil/intern/gpencil_io_export_pdf.hh
index 18de321914c..5de22530fec 100644
--- a/source/blender/io/gpencil/intern/gpencil_io_export_pdf.hh
+++ b/source/blender/io/gpencil/intern/gpencil_io_export_pdf.hh
@@ -61,16 +61,13 @@ class GpencilExporterPDF : public GpencilExporter {
* Export a stroke using poly-line or polygon
* \param do_fill: True if the stroke is only fill
*/
- void export_stroke_to_polyline(bGPDlayer *gpl,
- bGPDstroke *gps,
- const bool is_stroke,
- const bool do_fill,
- const bool normalize);
+ void export_stroke_to_polyline(
+ bGPDlayer *gpl, bGPDstroke *gps, bool is_stroke, bool do_fill, bool normalize);
/**
* Set color.
* \param do_fill: True if the stroke is only fill.
*/
- void color_set(bGPDlayer *gpl, const bool do_fill);
+ void color_set(bGPDlayer *gpl, bool do_fill);
};
} // namespace blender::io::gpencil
diff --git a/source/blender/io/gpencil/intern/gpencil_io_export_svg.hh b/source/blender/io/gpencil/intern/gpencil_io_export_svg.hh
index b3175978072..8b88e9dc142 100644
--- a/source/blender/io/gpencil/intern/gpencil_io_export_svg.hh
+++ b/source/blender/io/gpencil/intern/gpencil_io_export_svg.hh
@@ -69,12 +69,8 @@ class GpencilExporterSVG : public GpencilExporter {
* \param size: Size of the text
* \param hexcolor: Color of the text
*/
- static void add_text(pugi::xml_node node,
- float x,
- float y,
- std::string text,
- const float size,
- std::string hexcolor);
+ static void add_text(
+ pugi::xml_node node, float x, float y, std::string text, float size, std::string hexcolor);
private:
/** XML doc. */
@@ -96,7 +92,7 @@ class GpencilExporterSVG : public GpencilExporter {
void export_stroke_to_path(struct bGPDlayer *gpl,
struct bGPDstroke *gps,
pugi::xml_node node_gpl,
- const bool do_fill);
+ bool do_fill);
/**
* Export a stroke using poly-line or polygon
@@ -106,8 +102,8 @@ class GpencilExporterSVG : public GpencilExporter {
void export_stroke_to_polyline(struct bGPDlayer *gpl,
struct bGPDstroke *gps,
pugi::xml_node node_gpl,
- const bool is_stroke,
- const bool do_fill);
+ bool is_stroke,
+ bool do_fill);
/**
* Set color SVG string for stroke
@@ -117,7 +113,7 @@ class GpencilExporterSVG : public GpencilExporter {
void color_string_set(struct bGPDlayer *gpl,
struct bGPDstroke *gps,
pugi::xml_node node_gps,
- const bool do_fill);
+ bool do_fill);
/** Convert a color to Hex value (#FFFFFF). */
std::string rgb_to_hexstr(const float color[3]);
diff --git a/source/blender/io/gpencil/intern/gpencil_io_import_base.hh b/source/blender/io/gpencil/intern/gpencil_io_import_base.hh
index 7d6fad2340b..31ded8234c8 100644
--- a/source/blender/io/gpencil/intern/gpencil_io_import_base.hh
+++ b/source/blender/io/gpencil/intern/gpencil_io_import_base.hh
@@ -33,7 +33,7 @@ class GpencilImporter : public GpencilIO {
protected:
struct Object *create_object();
- int32_t create_material(const char *name, const bool stroke, const bool fill);
+ int32_t create_material(const char *name, bool stroke, bool fill);
private:
};
diff --git a/source/blender/io/gpencil/intern/gpencil_io_import_svg.hh b/source/blender/io/gpencil/intern/gpencil_io_import_svg.hh
index 99e8b1ed4fd..24e80563a14 100644
--- a/source/blender/io/gpencil/intern/gpencil_io_import_svg.hh
+++ b/source/blender/io/gpencil/intern/gpencil_io_import_svg.hh
@@ -47,10 +47,10 @@ class GpencilImporterSVG : public GpencilImporter {
struct bGPDframe *gpf,
struct NSVGshape *shape,
struct NSVGpath *path,
- const int32_t mat_index,
+ int32_t mat_index,
const float matrix[4][4]);
- void convert_color(const int32_t color, float r_linear_rgba[4]);
+ void convert_color(int32_t color, float r_linear_rgba[4]);
};
} // namespace blender::io::gpencil
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh
index c7ec7ec648f..3403d059068 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh
@@ -91,22 +91,22 @@ class OBJWriter : NonMovable, NonCopyable {
*/
int write_smooth_group(const OBJMesh &obj_mesh_data,
int poly_index,
- const int last_poly_smooth_group) const;
+ int last_poly_smooth_group) const;
/**
* Write material name and material group of a polygon in the .OBJ file.
* \return #mat_nr of the polygon at the given index.
* \note It doesn't write to the material library.
*/
int16_t write_poly_material(const OBJMesh &obj_mesh_data,
- const int poly_index,
- const int16_t last_poly_mat_nr,
+ int poly_index,
+ int16_t last_poly_mat_nr,
std::function<const char *(int)> matname_fn) const;
/**
* Write the name of the deform group of a polygon.
*/
int16_t write_vertex_group(const OBJMesh &obj_mesh_data,
- const int poly_index,
- const int16_t last_poly_vertex_group) const;
+ int poly_index,
+ int16_t last_poly_vertex_group) const;
/**
* Write polygon elements with at least vertex indices, and conditionally with UV vertex
* indices and polygon normal indices. Also write groups: smooth, vertex, material.
@@ -138,7 +138,7 @@ class OBJWriter : NonMovable, NonCopyable {
/**
* \return Writer function with appropriate polygon-element syntax.
*/
- func_vert_uv_normal_indices get_poly_element_writer(const int total_uv_vertices) const;
+ func_vert_uv_normal_indices get_poly_element_writer(int total_uv_vertices) const;
/**
* Write one line of polygon indices as "f v1/vt1/vn1 v2/vt2/vn2 ...".
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
index 5d9c08a288e..9a4dfe3efe3 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
@@ -106,12 +106,12 @@ class OBJMesh : NonCopyable {
/**
* Return mat_nr-th material of the object. The given index should be zero-based.
*/
- const Material *get_object_material(const int16_t mat_nr) const;
+ const Material *get_object_material(int16_t mat_nr) const;
/**
* Returns a zero-based index of a polygon's material indexing into
* the Object's material slots.
*/
- int16_t ith_poly_matnr(const int poly_index) const;
+ int16_t ith_poly_matnr(int poly_index) const;
void ensure_mesh_normals() const;
void ensure_mesh_edges() const;
@@ -120,12 +120,12 @@ class OBJMesh : NonCopyable {
* Calculate smooth groups of a smooth-shaded object.
* \return A polygon aligned array of smooth group numbers.
*/
- void calc_smooth_groups(const bool use_bitflags);
+ void calc_smooth_groups(bool use_bitflags);
/**
* \return Smooth group of the polygon at the given index.
*/
- int ith_smooth_group(const int poly_index) const;
- bool is_ith_poly_smooth(const int poly_index) const;
+ int ith_smooth_group(int poly_index) const;
+ bool is_ith_poly_smooth(int poly_index) const;
/**
* Get object name as it appears in the outliner.
@@ -138,42 +138,42 @@ class OBJMesh : NonCopyable {
/**
* Get object's material (at the given index) name. The given index should be zero-based.
*/
- const char *get_object_material_name(const int16_t mat_nr) const;
+ const char *get_object_material_name(int16_t mat_nr) const;
/**
* Calculate coordinates of the vertex at the given index.
*/
- float3 calc_vertex_coords(const int vert_index, const float scaling_factor) const;
+ float3 calc_vertex_coords(int vert_index, float scaling_factor) const;
/**
* Calculate vertex indices of all vertices of the polygon at the given index.
*/
- Vector<int> calc_poly_vertex_indices(const int poly_index) const;
+ Vector<int> calc_poly_vertex_indices(int poly_index) const;
/**
* Calculate UV vertex coordinates of an Object.
*
* \note Also store the UV vertex indices in the member variable.
*/
void store_uv_coords_and_indices(Vector<std::array<float, 2>> &r_uv_coords);
- Span<int> calc_poly_uv_indices(const int poly_index) const;
+ Span<int> calc_poly_uv_indices(int poly_index) const;
/**
* Calculate polygon normal of a polygon at given index.
*
* Should be used for flat-shaded polygons.
*/
- float3 calc_poly_normal(const int poly_index) const;
+ float3 calc_poly_normal(int poly_index) const;
/**
* Calculate a polygon's polygon/loop normal indices.
* \param object_tot_prev_normals Number of normals of this Object written so far.
* \return Number of distinct normal indices.
*/
- std::pair<int, Vector<int>> calc_poly_normal_indices(const int poly_index,
- const int object_tot_prev_normals) const;
+ std::pair<int, Vector<int>> calc_poly_normal_indices(int poly_index,
+ int object_tot_prev_normals) const;
/**
* Calculate loop normals of a polygon at the given index.
*
* Should be used for smooth-shaded polygons.
*/
- void calc_loop_normals(const int poly_index, Vector<float3> &r_loop_normals) const;
+ void calc_loop_normals(int poly_index, Vector<float3> &r_loop_normals) const;
/**
* Find the index of the vertex group with the maximum number of vertices in a polygon.
* The index indices into the #Object.defbase.
@@ -181,17 +181,17 @@ class OBJMesh : NonCopyable {
* If two or more groups have the same number of vertices (maximum), group name depends on the
* implementation of #std::max_element.
*/
- int16_t get_poly_deform_group_index(const int poly_index) const;
+ int16_t get_poly_deform_group_index(int poly_index) const;
/**
* Find the name of the vertex deform group at the given index.
* The index indices into the #Object.defbase.
*/
- const char *get_poly_deform_group_name(const int16_t def_group_index) const;
+ const char *get_poly_deform_group_name(int16_t def_group_index) const;
/**
* Calculate vertex indices of an edge's corners if it is a loose edge.
*/
- std::optional<std::array<int, 2>> calc_loose_edge_vert_indices(const int edge_index) const;
+ std::optional<std::array<int, 2>> calc_loose_edge_vert_indices(int edge_index) const;
private:
/**
@@ -208,6 +208,6 @@ class OBJMesh : NonCopyable {
/**
* Set the final transform after applying axes settings and an Object's world transform.
*/
- void set_world_axes_transform(const eTransformAxisForward forward, const eTransformAxisUp up);
+ void set_world_axes_transform(eTransformAxisForward forward, eTransformAxisUp up);
};
} // namespace blender::io::obj
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.hh b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.hh
index fe457f3c1c7..0c71c3cc09d 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.hh
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.hh
@@ -47,28 +47,26 @@ class OBJCurve : NonCopyable {
* \param spline_index: Zero-based index of spline of interest.
* \return: Total vertices in a spline.
*/
- int total_spline_vertices(const int spline_index) const;
+ int total_spline_vertices(int spline_index) const;
/**
* Get coordinates of the vertex at the given index on the given spline.
*/
- float3 vertex_coordinates(const int spline_index,
- const int vertex_index,
- const float scaling_factor) const;
+ float3 vertex_coordinates(int spline_index, int vertex_index, float scaling_factor) const;
/**
* Get total control points of the NURBS spline at the given index. This is different than total
* vertices of a spline.
*/
- int total_spline_control_points(const int spline_index) const;
+ int total_spline_control_points(int spline_index) const;
/**
* Get the degree of the NURBS spline at the given index.
*/
- int get_nurbs_degree(const int spline_index) const;
+ int get_nurbs_degree(int spline_index) const;
private:
/**
* Set the final transform after applying axes settings and an Object's world transform.
*/
- void set_world_axes_transform(const eTransformAxisForward forward, const eTransformAxisUp up);
+ void set_world_axes_transform(eTransformAxisForward forward, eTransformAxisUp up);
};
} // namespace blender::io::obj
diff --git a/source/blender/io/wavefront_obj/exporter/obj_exporter.hh b/source/blender/io/wavefront_obj/exporter/obj_exporter.hh
index 1a193bf437f..a06898a21cf 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_exporter.hh
+++ b/source/blender/io/wavefront_obj/exporter/obj_exporter.hh
@@ -38,7 +38,7 @@ class OBJDepsgraph : NonMovable, NonCopyable {
bool needs_free_ = false;
public:
- OBJDepsgraph(const bContext *C, const eEvaluationMode eval_mode);
+ OBJDepsgraph(const bContext *C, eEvaluationMode eval_mode);
~OBJDepsgraph();
Depsgraph *get();
@@ -97,5 +97,5 @@ filter_supported_objects(Depsgraph *depsgraph, const OBJExportParams &export_par
*
* \return Whether the filepath is in #FILE_MAX limits.
*/
-bool append_frame_to_filename(const char *filepath, const int frame, char *r_filepath_with_frames);
+bool append_frame_to_filename(const char *filepath, int frame, char *r_filepath_with_frames);
} // namespace blender::io::obj