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authorCampbell Barton <campbell@blender.org>2022-07-11 03:38:04 +0300
committerCampbell Barton <campbell@blender.org>2022-07-11 03:38:04 +0300
commitd4a4691c0c395967e7e12d2405b561d1fd0b6365 (patch)
tree9336a24add53ab2c0c63670a79ccedc609228b26 /source/blender/io
parenta83502f05f017fc4ad5bd910aff32fa457ad6702 (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/io')
-rw-r--r--source/blender/io/wavefront_obj/importer/obj_import_objects.hh6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_objects.hh b/source/blender/io/wavefront_obj/importer/obj_import_objects.hh
index 76436315465..9f0079d7c53 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_objects.hh
+++ b/source/blender/io/wavefront_obj/importer/obj_import_objects.hh
@@ -26,10 +26,12 @@ struct GlobalVertices {
Vector<float2> uv_vertices;
Vector<float3> vertex_normals;
- /* Vertex colors might not be present in the file at all, or only
+ /**
+ * Vertex colors might not be present in the file at all, or only
* provided for some meshes. Store them in chunks as they are
* spelled out in the file, e.g. if there are 10 vertices in sequence, all
- * with "xyzrgb" colors, they will be one block. */
+ * with `xyzrgb` colors, they will be one block.
+ */
struct VertexColorsBlock {
Vector<float3> colors;
int start_vertex_index;