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author | Campbell Barton <ideasman42@gmail.com> | 2021-07-30 15:20:13 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-30 15:20:31 +0300 |
commit | 5aa45c43f278eb78a1f68d947590c43affe42df8 (patch) | |
tree | 2aaf30b4fc96bbd36eefd33cfd53dd886e550aff /source/blender/io | |
parent | 88e774aa34c8ffd90c7bc7e71d3bc290d78b4f2d (diff) |
Cleanup: missing leading '*' from comment blocks
Diffstat (limited to 'source/blender/io')
-rw-r--r-- | source/blender/io/collada/Materials.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/io/collada/Materials.cpp b/source/blender/io/collada/Materials.cpp index ac4c65464c8..81f0cc608d2 100644 --- a/source/blender/io/collada/Materials.cpp +++ b/source/blender/io/collada/Materials.cpp @@ -411,10 +411,9 @@ void MaterialNode::set_specular(COLLADAFW::ColorOrTexture &cot) if (!has_specularity) { /* If specularity is black or not defined reset the Specular value to 0 - TODO: This is a solution only for a corner case. We must find a better - way to handle specularity in general. Also note that currently we - do not export specularity values, see EffectExporter::operator() - */ + * TODO: This is a solution only for a corner case. We must find a better + * way to handle specularity in general. Also note that currently we + * do not export specularity values, see EffectExporter::operator() */ bNodeSocket *socket = nodeFindSocket(shader_node, SOCK_IN, "Specular"); ((bNodeSocketValueFloat *)socket->default_value)->value = 0.0f; } |