diff options
author | Bastien Montagne <bastien@blender.org> | 2021-03-24 12:54:05 +0300 |
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committer | Bastien Montagne <bastien@blender.org> | 2021-03-24 17:11:54 +0300 |
commit | 39bf5e5022a643a7e46182d3157cc940dbd21e55 (patch) | |
tree | 7560c6d6b572777be266ca5ea565ab4e9127cff0 /source/blender/makesdna/DNA_ID.h | |
parent | 4d18fa268cf3f8db7e448c7408738b2bd497250b (diff) |
Tweak default ID types processing order, step 02: Simulations.
This is a fairly low-level ID type, so it needs to be higher in the
list, for now put it just before the shading-related types.
Diffstat (limited to 'source/blender/makesdna/DNA_ID.h')
-rw-r--r-- | source/blender/makesdna/DNA_ID.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h index 76676c0ebc1..258913f8e3e 100644 --- a/source/blender/makesdna/DNA_ID.h +++ b/source/blender/makesdna/DNA_ID.h @@ -773,6 +773,7 @@ enum { INDEX_ID_IM, INDEX_ID_TE, INDEX_ID_MA, + INDEX_ID_SIM, INDEX_ID_VF, INDEX_ID_AR, INDEX_ID_CF, @@ -801,10 +802,7 @@ enum { INDEX_ID_SCE, INDEX_ID_WS, INDEX_ID_WM, - /* TODO: This should probably be tweaked, #Mask and #Simulation are rather low-level types that - * should most likely be defined //before// #Object and geometry type indices? */ INDEX_ID_MSK, - INDEX_ID_SIM, INDEX_ID_NULL, INDEX_ID_MAX, }; |