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authorBastien Montagne <bastien@blender.org>2021-03-24 12:54:05 +0300
committerBastien Montagne <bastien@blender.org>2021-03-24 17:11:54 +0300
commit39bf5e5022a643a7e46182d3157cc940dbd21e55 (patch)
tree7560c6d6b572777be266ca5ea565ab4e9127cff0 /source/blender/makesdna/DNA_ID.h
parent4d18fa268cf3f8db7e448c7408738b2bd497250b (diff)
Tweak default ID types processing order, step 02: Simulations.
This is a fairly low-level ID type, so it needs to be higher in the list, for now put it just before the shading-related types.
Diffstat (limited to 'source/blender/makesdna/DNA_ID.h')
-rw-r--r--source/blender/makesdna/DNA_ID.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h
index 76676c0ebc1..258913f8e3e 100644
--- a/source/blender/makesdna/DNA_ID.h
+++ b/source/blender/makesdna/DNA_ID.h
@@ -773,6 +773,7 @@ enum {
INDEX_ID_IM,
INDEX_ID_TE,
INDEX_ID_MA,
+ INDEX_ID_SIM,
INDEX_ID_VF,
INDEX_ID_AR,
INDEX_ID_CF,
@@ -801,10 +802,7 @@ enum {
INDEX_ID_SCE,
INDEX_ID_WS,
INDEX_ID_WM,
- /* TODO: This should probably be tweaked, #Mask and #Simulation are rather low-level types that
- * should most likely be defined //before// #Object and geometry type indices? */
INDEX_ID_MSK,
- INDEX_ID_SIM,
INDEX_ID_NULL,
INDEX_ID_MAX,
};