diff options
author | Julian Eisel <julian@blender.org> | 2020-12-11 20:15:25 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2020-12-15 19:03:00 +0300 |
commit | b71eb3a105b8f7fb216a48082386215a6ea81cc4 (patch) | |
tree | bb23ee7e71f10dd2ed10d71f27f2c1beeb571afc /source/blender/makesdna/DNA_ID.h | |
parent | 82645ff739687e4d58715869778c8860e832513c (diff) |
Asset System: Data-block asset metadata storage, reading and API
Asset metadata is what turns a regular data-block into an asset. It is a small
data-structure, but a key part of the technical design of the asset system.
The design foresees that asset data-blocks store an `ID.asset_data` pointer of
type `AssetMetaData`. This data **must not** have dependencies on other
data-blocks or data-block data, it must be an independent unit. That way we can
read asset-metadata from .blends without reading anything else from the file.
The Asset Browser will use this metadata (together with the data-block name,
preview and file path) to represent assets in the file list.
Includes:
* New `ID.asset_data` for asset metadata.
* Asset tags, description and custom properties.
* BKE code to manage asset meta-data and asset tags.
* Code to read asset data from files, without reading IDs.
* RNA for asset metadata (including tags)
Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1
project milestone on developer.blender.org.
Differential Revision: https://developer.blender.org/D9716
Reviewed by: Bastien Montagne, Brecht Van Lommel
Diffstat (limited to 'source/blender/makesdna/DNA_ID.h')
-rw-r--r-- | source/blender/makesdna/DNA_ID.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h index f2d860a2851..84757e313ed 100644 --- a/source/blender/makesdna/DNA_ID.h +++ b/source/blender/makesdna/DNA_ID.h @@ -264,7 +264,12 @@ typedef struct IDOverrideLibrary { typedef struct ID { void *next, *prev; struct ID *newid; + struct Library *lib; + + /** If the ID is an asset, this pointer is set. Owning pointer. */ + struct AssetMetaData *asset_data; + /** MAX_ID_NAME. */ char name[66]; /** @@ -310,6 +315,7 @@ typedef struct ID { struct ID *orig_id; void *py_instance; + void *_pad1; } ID; /** |