diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-01 13:46:47 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-03 16:50:40 +0300 |
commit | 3369b8289167ddf3dbca0e3895d598bf73534124 (patch) | |
tree | 81a5025da18727686a03644d0fa45eb3999c0695 /source/blender/makesdna/DNA_ID.h | |
parent | e8f10d6475765685acee21ca5e8d48f568ee2031 (diff) |
Depsgraph: Add scene audio component
The idea is to make that responsible for dealing with
things like audio update on frame jump and such.
Diffstat (limited to 'source/blender/makesdna/DNA_ID.h')
-rw-r--r-- | source/blender/makesdna/DNA_ID.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h index 12f59cf8e78..42ee4e9a6c8 100644 --- a/source/blender/makesdna/DNA_ID.h +++ b/source/blender/makesdna/DNA_ID.h @@ -608,6 +608,10 @@ typedef enum IDRecalcFlag { * Use this tag with a scene ID which owns the sequences. */ ID_RECALC_SEQUENCER = (1 << 14), + /* Frame changed in a way that caused audio jump. + * Use this on a scene ID. */ + ID_RECALC_AUDIO_JUMP = (1 << 15), + /*************************************************************************** * Pseudonyms, to have more semantic meaning in the actual code without * using too much low-level and implementation specific tags. */ |