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authorSergey Sharybin <sergey.vfx@gmail.com>2019-05-01 13:46:47 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-05-03 16:50:40 +0300
commit3369b8289167ddf3dbca0e3895d598bf73534124 (patch)
tree81a5025da18727686a03644d0fa45eb3999c0695 /source/blender/makesdna/DNA_ID.h
parente8f10d6475765685acee21ca5e8d48f568ee2031 (diff)
Depsgraph: Add scene audio component
The idea is to make that responsible for dealing with things like audio update on frame jump and such.
Diffstat (limited to 'source/blender/makesdna/DNA_ID.h')
-rw-r--r--source/blender/makesdna/DNA_ID.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h
index 12f59cf8e78..42ee4e9a6c8 100644
--- a/source/blender/makesdna/DNA_ID.h
+++ b/source/blender/makesdna/DNA_ID.h
@@ -608,6 +608,10 @@ typedef enum IDRecalcFlag {
* Use this tag with a scene ID which owns the sequences. */
ID_RECALC_SEQUENCER = (1 << 14),
+ /* Frame changed in a way that caused audio jump.
+ * Use this on a scene ID. */
+ ID_RECALC_AUDIO_JUMP = (1 << 15),
+
/***************************************************************************
* Pseudonyms, to have more semantic meaning in the actual code without
* using too much low-level and implementation specific tags. */