diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-07-24 13:40:33 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-07-26 11:23:38 +0300 |
commit | 1693a5efe91999b60b3dc0bdff727473b3bd00bb (patch) | |
tree | 2283e6d5e661b7a26785c1d6fba28db505b93200 /source/blender/makesdna/DNA_ID.h | |
parent | 250995d67b772f0b7bd80aabb79b18d278ffc257 (diff) |
Fix T66378: Missing animation update when switching view layer
Current frame is stored in a scene, and scene might have multiple view
layers. The inactive view layers were not informed about scene's frame
being changed, so when user switched back to view after changing scene
frame it was in an inconsistent state between current scene frame and
animation.
Now we tag scene for time changes, so dependency graph can catch up
and do proper update.
Currently tagging is from quite generic place. Probably better approach
would be to tag from where frame is actually being assigned. Downside
of this is that it's easy to miss some places.
Reviewers: brecht, mont29
Reviewed By: brecht
Maniphest Tasks: T66378
Differential Revision: https://developer.blender.org/D5332
Diffstat (limited to 'source/blender/makesdna/DNA_ID.h')
-rw-r--r-- | source/blender/makesdna/DNA_ID.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h index cad1af8eb50..dc4164169f9 100644 --- a/source/blender/makesdna/DNA_ID.h +++ b/source/blender/makesdna/DNA_ID.h @@ -616,6 +616,10 @@ typedef enum IDRecalcFlag { ID_RECALC_PARAMETERS = (1 << 21), + /* Makes it so everything what depends on time. + * Basically, the same what changing frame in a timeline will do. */ + ID_RECALC_TIME = (1 << 22), + /*************************************************************************** * Pseudonyms, to have more semantic meaning in the actual code without * using too much low-level and implementation specific tags. */ |